LeviLamina
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ShulkerBullet.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/ActorInitializationMethod.h"
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#include "mc/world/actor/projectile/PredictableProjectile.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorDefinitionGroup
;
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class
CompoundTag
;
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class
DataLoadHelper
;
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class
EntityContext
;
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struct
ActorDefinitionIdentifier
;
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struct
ActorUniqueID
;
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struct
VariantParameterList
;
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// clang-format on
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class
ShulkerBullet
:
public
::PredictableProjectile
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 8>
mUnk475bd8;
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// NOLINTEND
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public
:
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// prevent constructor by default
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ShulkerBullet
& operator=(
ShulkerBullet
const
&);
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ShulkerBullet
(
ShulkerBullet
const
&);
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ShulkerBullet
();
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 2
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virtual
void
reloadHardcoded(::ActorInitializationMethod,
::VariantParameterList
const
&)
/*override*/
;
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// vIndex: 24
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virtual
void
normalTick()
/*override*/
;
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// vIndex: 48
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virtual
bool
isOnFire()
const
/*override*/
;
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// vIndex: 84
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virtual ::ActorUniqueID getSourceUniqueID()
const
/*override*/
;
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// vIndex: 137
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virtual
void
addAdditionalSaveData(
::CompoundTag
& tag)
const
/*override*/
;
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// vIndex: 136
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virtual
void
readAdditionalSaveData(
::CompoundTag
const
& tag,
::DataLoadHelper
& dataLoadHelper)
/*override*/
;
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// vIndex: 8
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virtual
~ShulkerBullet
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
ShulkerBullet
(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$reloadHardcoded(::ActorInitializationMethod,
::VariantParameterList
const
&);
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MCAPI
void
$normalTick();
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MCFOLD
bool
$isOnFire()
const
;
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MCFOLD ::ActorUniqueID $getSourceUniqueID()
const
;
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MCFOLD
void
$addAdditionalSaveData(
::CompoundTag
& tag)
const
;
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MCFOLD
void
$readAdditionalSaveData(
::CompoundTag
const
& tag,
::DataLoadHelper
& dataLoadHelper);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
ActorDefinitionGroup
Definition
ActorDefinitionGroup.h:27
CompoundTag
Definition
CompoundTag.h:13
DataLoadHelper
Definition
DataLoadHelper.h:20
EntityContext
Definition
EntityContext.h:16
PredictableProjectile
Definition
PredictableProjectile.h:8
ShulkerBullet
Definition
ShulkerBullet.h:20
ActorDefinitionIdentifier
Definition
ActorDefinitionIdentifier.h:13
ActorUniqueID
Definition
ActorUniqueID.h:5
VariantParameterList
Definition
VariantParameterList.h:5
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
projectile
ShulkerBullet.h
Generated on Sat Apr 26 2025 05:56:07 for LeviLamina by
1.12.0