LeviLamina
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FireChargeItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/Item.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockPos;
12class BlockSource;
13class Container;
15class ItemStack;
16class ItemStackBase;
17class Vec3;
18// clang-format on
19
20class FireChargeItem : public ::Item {
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual ::Actor*
25 createProjectileActor(::BlockSource& region, ::ItemStack const&, ::Vec3 const& pos, ::Vec3 const& direction) const
26 /*override*/;
27
28 virtual bool dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const
29 /*override*/;
30
31 virtual bool isDestructive(int) const /*override*/;
32
33 virtual ::InteractionResult
34 _useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const
35 /*override*/;
36
37 virtual bool _calculatePlacePos(::ItemStackBase&, ::Actor& actor, uchar& face, ::BlockPos& pos) const /*override*/;
38
39 virtual ~FireChargeItem() /*override*/ = default;
40 // NOLINTEND
41
42public:
43 // member functions
44 // NOLINTBEGIN
45 MCAPI bool _tryLightPortal(::Actor& actor, ::BlockPos actionPos) const;
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCAPI ::Actor*
52 $createProjectileActor(::BlockSource& region, ::ItemStack const&, ::Vec3 const& pos, ::Vec3 const& direction) const;
53
54 MCAPI bool $dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const;
55
56 MCFOLD bool $isDestructive(int) const;
57
58 MCAPI ::InteractionResult
59 $_useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const;
60
61 MCAPI bool $_calculatePlacePos(::ItemStackBase&, ::Actor& actor, uchar& face, ::BlockPos& pos) const;
62
63
64 // NOLINTEND
65
66public:
67 // vftables
68 // NOLINTBEGIN
69 MCAPI static void** $vftable();
70 // NOLINTEND
71};
Definition Actor.h:105
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Container.h:33
Definition FireChargeItem.h:20
Definition InteractionResult.h:5
Definition ItemStackBase.h:44
Definition ItemStack.h:26
Definition Vec3.h:10