LeviLamina
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BlockGameplayHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gameplayhandlers/CoordinatorResult.h"
7#include "mc/gameplayhandlers/GameplayHandler.h"
8#include "mc/gameplayhandlers/GameplayHandlerResult.h"
9#include "mc/gameplayhandlers/HandlerResult.h"
10#include "mc/world/events/BlockGameplayEvent.h"
11#include "mc/world/events/MutableBlockGameplayEvent.h"
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 0
18 virtual ~BlockGameplayHandler() /*override*/ = default;
19
20 // vIndex: 4
21 virtual ::HandlerResult handleEvent(::BlockGameplayEvent<void> const&) = 0;
22
23 // vIndex: 3
24 virtual ::GameplayHandlerResult<::CoordinatorResult>
25 handleEvent(::BlockGameplayEvent<::CoordinatorResult> const&) = 0;
26
27 // vIndex: 2
28 virtual ::GameplayHandlerResult<::std::optional<::std::string>>
29 handleEvent(::BlockGameplayEvent<::std::optional<::std::string>> const&) = 0;
30
31 // vIndex: 1
32 virtual ::GameplayHandlerResult<::CoordinatorResult>
34 // NOLINTEND
35
36public:
37 // destructor thunk
38 // NOLINTBEGIN
39
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45
46 // NOLINTEND
47};
Definition BlockGameplayHandler.h:13
Definition GameplayHandler.h:5
Definition BlockGameplayEvent.h:22
Definition MutableBlockGameplayEvent.h:9