LeviLamina
Loading...
Searching...
No Matches
BlockGameplayHandler.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/gameplayhandlers/CoordinatorResult.h"
7
#include "mc/gameplayhandlers/GameplayHandler.h"
8
#include "mc/gameplayhandlers/GameplayHandlerResult.h"
9
#include "mc/gameplayhandlers/HandlerResult.h"
10
#include "mc/world/events/BlockGameplayEvent.h"
11
#include "mc/world/events/MutableBlockGameplayEvent.h"
12
13
class
BlockGameplayHandler
:
public
::GameplayHandler
{
14
public
:
15
// virtual functions
16
// NOLINTBEGIN
17
virtual
~BlockGameplayHandler
()
/*override*/
=
default
;
18
19
virtual ::HandlerResult handleEvent(
::BlockGameplayEvent<void>
const
&) = 0;
20
21
virtual ::GameplayHandlerResult<::CoordinatorResult>
22
handleEvent(
::BlockGameplayEvent<::CoordinatorResult>
const
&) = 0;
23
24
virtual ::GameplayHandlerResult<::std::optional<::std::string>>
25
handleEvent(
::BlockGameplayEvent
<::std::optional<::std::string>>
const
&) = 0;
26
27
virtual ::GameplayHandlerResult<::CoordinatorResult>
28
handleEvent(
::MutableBlockGameplayEvent<::CoordinatorResult>
&) = 0;
29
// NOLINTEND
30
31
public
:
32
// virtual function thunks
33
// NOLINTBEGIN
34
35
// NOLINTEND
36
};
BlockGameplayHandler
Definition
BlockGameplayHandler.h:13
GameplayHandler
Definition
GameplayHandler.h:5
BlockGameplayEvent
Definition
BlockGameplayEvent.h:22
MutableBlockGameplayEvent
Definition
MutableBlockGameplayEvent.h:9
src
mc
gameplayhandlers
BlockGameplayHandler.h
Generated on
for LeviLamina by
1.16.1