LeviLamina
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BlockGameplayHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gameplayhandlers/CoordinatorResult.h"
7#include "mc/gameplayhandlers/GameplayHandler.h"
8#include "mc/gameplayhandlers/GameplayHandlerResult.h"
9#include "mc/gameplayhandlers/HandlerResult.h"
10#include "mc/world/events/BlockGameplayEvent.h"
11#include "mc/world/events/MutableBlockGameplayEvent.h"
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 virtual ~BlockGameplayHandler() /*override*/ = default;
18
19 virtual ::HandlerResult handleEvent(::BlockGameplayEvent<void> const&) = 0;
20
21 virtual ::GameplayHandlerResult<::CoordinatorResult>
22 handleEvent(::BlockGameplayEvent<::CoordinatorResult> const&) = 0;
23
24 virtual ::GameplayHandlerResult<::std::optional<::std::string>>
25 handleEvent(::BlockGameplayEvent<::std::optional<::std::string>> const&) = 0;
26
27 virtual ::GameplayHandlerResult<::CoordinatorResult>
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34
35 // NOLINTEND
36};
Definition BlockGameplayHandler.h:13
Definition GameplayHandler.h:5
Definition BlockGameplayEvent.h:22
Definition MutableBlockGameplayEvent.h:9