3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/platform/Result.h"
7#include "mc/world/level/ActorManagerProxy.h"
8#include "mc/world/level/ActorValidationError.h"
25 ClientActorManagerProxy& operator=(ClientActorManagerProxy
const&);
26 ClientActorManagerProxy(ClientActorManagerProxy
const&);
27 ClientActorManagerProxy();
32 virtual void initializeActor(
::Actor& actor) ;
34 virtual ::Bedrock::Result<void, ::ActorValidationError> validate(
::Actor const& actor) ;
36 virtual void addActor(
::Actor& actor) ;
38 virtual void removeActorInLevelChunk(
::Actor const&) ;
40 virtual void deleteActorFromWorldInLevelChunk(
::Actor const&) ;
60 MCNAPI ::Bedrock::Result<void, ::ActorValidationError>
$validate(
::Actor const& actor);
Definition ActorManagerProxy.h:13
MCAPI void $initializeActor(::Actor &actor)
MCAPI void $addActor(::Actor &actor)
MCAPI void * $ctor(::Level &level)
MCAPI ::Bedrock::Result< void, ::ActorValidationError > $validate(::Actor const &actor)
static MCAPI void ** $vftable()
MCAPI void $deleteActorFromWorldInLevelChunk(::Actor const &)
MCAPI ClientActorManagerProxy(::Level &level)
MCAPI void $removeActorInLevelChunk(::Actor const &)