LeviLamina
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EyeOfEnder.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/Actor.h"
7#include "mc/world/actor/ActorInitializationMethod.h"
8
9// auto generated forward declare list
10// clang-format off
11class Vec3;
13// clang-format on
14
15class EyeOfEnder : public ::Actor {
16public:
17 // member variables
18 // NOLINTBEGIN
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 EyeOfEnder& operator=(EyeOfEnder const&);
28 EyeOfEnder(EyeOfEnder const&);
29 EyeOfEnder();
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 // vIndex: 2
35 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
36
37 // vIndex: 22
38 virtual void lerpMotion(::Vec3 const& delta) /*override*/;
39
40 // vIndex: 24
41 virtual void normalTick() /*override*/;
42
43 // vIndex: 35
44 virtual float getShadowRadius() const /*override*/;
45
46 // vIndex: 8
47 virtual ~EyeOfEnder() /*override*/ = default;
48 // NOLINTEND
49
50public:
51 // member functions
52 // NOLINTBEGIN
53 MCAPI void preNormalTick();
54 // NOLINTEND
55
56public:
57 // virtual function thunks
58 // NOLINTBEGIN
59 MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
60
61 MCAPI void $lerpMotion(::Vec3 const& delta);
62
63 MCAPI void $normalTick();
64
65 MCFOLD float $getShadowRadius() const;
66 // NOLINTEND
67
68public:
69 // vftables
70 // NOLINTBEGIN
71 MCNAPI static void** $vftable();
72 // NOLINTEND
73};
Definition Actor.h:103
Definition EyeOfEnder.h:15
static MCAPI void ** $vftable()
Definition Vec3.h:10
Definition VariantParameterList.h:5
Definition Alias.h:14