LeviLamina
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EyeOfEnder.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/world/actor/Actor.h"
8#include "mc/world/actor/ActorInitializationMethod.h"
9#include "mc/world/level/BlockPos.h"
10
11// auto generated forward declare list
12// clang-format off
13class Player;
15// clang-format on
16
17class EyeOfEnder : public ::Actor {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<4, 12, ::BlockPos> mTarget;
22 ::ll::TypedStorage<1, 1, bool> mSurviveAfterDeath;
23 ::ll::TypedStorage<4, 4, int> mLife;
24 ::ll::TypedStorage<4, 12, ::Vec3> mTargetPos;
25 // NOLINTEND
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
31
32 virtual void lerpMotion(::Vec3 const& delta) /*override*/;
33
34 virtual void normalTick() /*override*/;
35
36 virtual float getShadowRadius() const /*override*/;
37
38 virtual ~EyeOfEnder() /*override*/ = default;
39 // NOLINTEND
40
41public:
42 // member functions
43 // NOLINTBEGIN
44 MCAPI void preNormalTick();
45
46 MCAPI void signalTo(::Player const& player, ::BlockPos& target);
47 // NOLINTEND
48
49public:
50 // virtual function thunks
51 // NOLINTBEGIN
52 MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
53
54 MCAPI void $lerpMotion(::Vec3 const& delta);
55
56 MCAPI void $normalTick();
57
58 MCFOLD float $getShadowRadius() const;
59
60
61 // NOLINTEND
62
63public:
64 // vftables
65 // NOLINTBEGIN
66 MCAPI static void** $vftable();
67 // NOLINTEND
68};
Definition BlockPos.h:19
Definition EyeOfEnder.h:17
Definition Player.h:125
Definition Vec3.h:10
Definition VariantParameterList.h:13