LeviLamina
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EyeOfEnder.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/world/actor/Actor.h"
8#include "mc/world/actor/ActorInitializationMethod.h"
9#include "mc/world/level/BlockPos.h"
10
11// auto generated forward declare list
12// clang-format off
14// clang-format on
15
16class EyeOfEnder : public ::Actor {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 12, ::BlockPos> mTarget;
21 ::ll::TypedStorage<1, 1, bool> mSurviveAfterDeath;
22 ::ll::TypedStorage<4, 4, int> mLife;
23 ::ll::TypedStorage<4, 12, ::Vec3> mTargetPos;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 // vIndex: 2
30 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
31
32 // vIndex: 22
33 virtual void lerpMotion(::Vec3 const& delta) /*override*/;
34
35 // vIndex: 24
36 virtual void normalTick() /*override*/;
37
38 // vIndex: 35
39 virtual float getShadowRadius() const /*override*/;
40
41 // vIndex: 8
42 virtual ~EyeOfEnder() /*override*/ = default;
43 // NOLINTEND
44
45public:
46 // member functions
47 // NOLINTBEGIN
48 MCAPI void preNormalTick();
49 // NOLINTEND
50
51public:
52 // virtual function thunks
53 // NOLINTBEGIN
54 MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
55
56 MCAPI void $lerpMotion(::Vec3 const& delta);
57
58 MCAPI void $normalTick();
59
60 MCFOLD float $getShadowRadius() const;
61 // NOLINTEND
62
63public:
64 // vftables
65 // NOLINTBEGIN
66 MCNAPI static void** $vftable();
67 // NOLINTEND
68};
Definition Actor.h:103
Definition EyeOfEnder.h:16
static MCAPI void ** $vftable()
Definition Vec3.h:10
Definition VariantParameterList.h:5