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using | ReactAnimationType = ::persona::ReactAnimationType |
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::ll::TypedStorage< 8, 64, ::std::unordered_map< ::persona::ReactAnimationType, ::std::vector<::PersonaAnimationModel::ReactAnimationData >, ::PersonaAnimationModel::ReactAnimationTypeHash, ::std::equal_to<::persona::ReactAnimationType > > > | mReactAnimations |
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::ll::TypedStorage< 8, 8, ::IPersonaRepository const & > | mPersonaRepo |
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::ll::TypedStorage< 8, 32, ::std::string > | mEmoteAnimationToPlay |
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::ll::TypedStorage< 4, 4, ::persona::ReactAnimationType > | mBoredAnimationType |
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::ll::TypedStorage< 4, 4, ::persona::ReactAnimationType > | mIdleAnimationType |
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::ll::TypedStorage< 4, 4, ::persona::ReactAnimationType > | mAnimationReactState |
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::ll::TypedStorage< 4, 4, float > | mStartingRotation |
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::ll::TypedStorage< 4, 4, ::ui::DirtyFlag > | mDirtyFlag |
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::ll::TypedStorage< 4, 4, float > | mNextBoredAnimationTime |
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::ll::TypedStorage< 1, 1, bool > | mAnimationUpdated |
The documentation for this class was generated from the following files: