LeviLamina
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ScriptVector.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/deps/scripting/runtime/Result_deprecated.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace Scripting { struct ClassBinding; }
12// clang-format on
13
14namespace ScriptModuleMinecraft {
15
16class ScriptVector : public ::Vec3 {
17public:
18 // member functions
19 // NOLINTBEGIN
20 MCNAPI float length() const;
21
22 MCNAPI ::ScriptModuleMinecraft::ScriptVector normalized() const;
23
25 // NOLINTEND
26
27public:
28 // static functions
29 // NOLINTBEGIN
30 MCNAPI static ::Scripting::ClassBinding bind();
31
32 MCNAPI static ::Scripting::Result_deprecated<::ScriptModuleMinecraft::ScriptVector>
33 divide(::Vec3 const& a, ::std::variant<float, ::Vec3> const& b);
34 // NOLINTEND
35};
36
37} // namespace ScriptModuleMinecraft
Definition ScriptVector.h:16
static MCAPI ::Scripting::ClassBinding bind()
MCAPI::ScriptModuleMinecraft::ScriptVector normalized() const
static MCAPI ::Scripting::Result_deprecated<::ScriptModuleMinecraft::ScriptVector > divide(::Vec3 const &a, ::std::variant< float, ::Vec3 > const &b)
MCAPI bool operator==(::ScriptModuleMinecraft::ScriptVector const &rhs) const
Definition Vec3.h:10