LeviLamina
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ScriptModuleMinecraft::ScriptVector Class Reference
Inheritance diagram for ScriptModuleMinecraft::ScriptVector:

Public Member Functions

MCAPI bool isNan () const
MCAPI bool isNear (::Vec3 const &rhs, float e) const
MCFOLD_C void * $ctor (::glm::vec3 const &glm)
MCAPI void * $ctor (float s)
MCFOLD void * $ctor (float x_, float y_, float z_)

Static Public Member Functions

static MCAPI ::Scripting::ClassBinding bind ()
static MCAPI ::Scripting::Result_deprecated<::ScriptModuleMinecraft::ScriptVectordivide (::Vec3 const &a, ::std::variant< float, ::Vec3 > const &b)
static MCAPI_C ::Vec3 clamp (::Vec3 const &v, ::Vec3 const &clipMin, ::Vec3 const &clipMax)
static MCAPI ::Vec3 directionFromRotation (::Vec2 const &rot)
static MCAPI ::Vec3 const & HALF ()
static MCAPI ::Vec3 const & MAX ()
static MCAPI ::Vec3 const & MIN ()
static MCAPI_C ::Vec3 const & NEG_UNIT_X ()
static MCAPI ::Vec3 const & NEG_UNIT_Y ()
static MCAPI_C ::Vec3 const & NEG_UNIT_Z ()
static MCAPI ::Vec3 const & ONE ()
static MCAPI ::Vec3 const & UNIT_X ()
static MCAPI ::Vec3 const & UNIT_Y ()
static MCAPI ::Vec3 const & UNIT_Z ()
static MCAPI ::Vec3 const & ZERO ()

Member Function Documentation

◆ bind()

MCAPI ::Scripting::ClassBinding ScriptModuleMinecraft::ScriptVector::bind ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ divide()

MCAPI ::Scripting::Result_deprecated<::ScriptModuleMinecraft::ScriptVector > ScriptModuleMinecraft::ScriptVector::divide ( ::Vec3 const & a,
::std::variant< float, ::Vec3 > const & b )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: