LeviLamina
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AnvilInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/AnvilDamage.h"
7
8namespace GameplayUI {
9
10struct AnvilInfo {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 32, ::std::string> costText;
15 ::ll::TypedStorage<1, 1, bool> shouldCrossOutIconBeVisible;
16 ::ll::TypedStorage<8, 32, ::std::string> previewItemName;
17 ::ll::TypedStorage<1, 1, bool> hasInputItem;
18 ::ll::TypedStorage<4, 4, ::AnvilDamage> damageState;
19 // NOLINTEND
20
21public:
22 // member functions
23 // NOLINTBEGIN
24 MCAPI ~AnvilInfo();
25 // NOLINTEND
26
27public:
28 // destructor thunk
29 // NOLINTBEGIN
30 MCFOLD void $dtor();
31 // NOLINTEND
32};
33
34} // namespace GameplayUI
Definition AnvilInfo.h:7