3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/AnvilDamage.h"
14 ::ll::TypedStorage<8, 32, ::std::string> costText;
15 ::ll::TypedStorage<1, 1, bool> shouldCrossOutIconBeVisible;
16 ::ll::TypedStorage<8, 32, ::std::string> previewItemName;
17 ::ll::TypedStorage<1, 1, bool> hasInputItem;
18 ::ll::TypedStorage<4, 4, ::AnvilDamage> damageState;