LeviLamina
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InWaterSensingSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/Optional.h"
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
BoatFlagComponent
;
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struct
FallDistanceComponent
;
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struct
FallingBlockFlagComponent
;
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struct
PassengerComponent
;
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struct
UpdateWaterStateRequestComponent
;
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struct
VehicleComponent
;
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struct
WasInWaterFlagComponent
;
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struct
WaterSplashEffectRequestComponent
;
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// clang-format on
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struct
InWaterSensingSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
doInWaterSensing(
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::StrictEntityContext
& entity,
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::UpdateWaterStateRequestComponent
const
& updateWaterStateRequestComponent,
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::FallDistanceComponent
& fallDistanceComponent,
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::Optional<::FallingBlockFlagComponent const>
fallingBlockFlagComponent,
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::Optional<::PassengerComponent const>
passengerComponent,
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::Optional<::WasInWaterFlagComponent const>
wasInWaterComponent,
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::EntityModifier<::WasInWaterFlagComponent, ::WaterSplashEffectRequestComponent>
modifier,
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::ViewT
<
::StrictEntityContext
,
::Include<::BoatFlagComponent, ::VehicleComponent>
> boatVehicle
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);
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MCAPI
static
void
singleTickInWaterSensing(
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::StrictEntityContext
& entity,
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::ViewT
<
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::StrictEntityContext
,
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::UpdateWaterStateRequestComponent
const
,
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::FallDistanceComponent
,
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::Optional<::FallingBlockFlagComponent const>
,
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::Optional<::PassengerComponent const>
,
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::Optional<::WasInWaterFlagComponent const>
> view,
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::EntityModifier<::WasInWaterFlagComponent, ::WaterSplashEffectRequestComponent>
modifier,
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::ViewT
<
::StrictEntityContext
,
::Include<::BoatFlagComponent, ::VehicleComponent>
> boatVehicle
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);
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// NOLINTEND
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};
EntityModifier
Definition
EntityModifier.h:6
Optional
Definition
Optional.h:8
StrictEntityContext
Definition
StrictEntityContext.h:10
ViewT
Definition
ViewT.h:6
BoatFlagComponent
Definition
BoatFlagComponent.h:5
FallDistanceComponent
Definition
FallDistanceComponent.h:5
FallingBlockFlagComponent
Definition
FallingBlockFlagComponent.h:5
InWaterSensingSystem
Definition
InWaterSensingSystem.h:24
Include
Definition
Include.h:6
PassengerComponent
Definition
PassengerComponent.h:10
UpdateWaterStateRequestComponent
Definition
UpdateWaterStateRequestComponent.h:14
VehicleComponent
Definition
VehicleComponent.h:10
WasInWaterFlagComponent
Definition
WasInWaterFlagComponent.h:5
WaterSplashEffectRequestComponent
Definition
WaterSplashEffectRequestComponent.h:8
src
mc
entity
systems
InWaterSensingSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0