LeviLamina
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CommandAction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/npc/action_mode/Enum.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace npc { struct ActionValue; }
11namespace npc { struct Button; }
12namespace npc { struct StoredCommand; }
13// clang-format on
14
15namespace npc {
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 64, ::npc::ActionValue> action;
22 ::ll::TypedStorage<8, 64, ::npc::Button> button;
23 ::ll::TypedStorage<1, 1, ::npc::_ActionMode::Enum> mode;
24 ::ll::TypedStorage<8, 24, ::std::vector<::npc::StoredCommand>> commands;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI ~CommandAction();
31 // NOLINTEND
32
33public:
34 // destructor thunk
35 // NOLINTBEGIN
36 MCAPI void $dtor();
37 // NOLINTEND
38};
39
40} // namespace npc
Definition CommandAction.h:17