LeviLamina
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CommandAction.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/npc/ActionValue.h"
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#include "mc/world/actor/npc/Button.h"
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#include "mc/world/actor/npc/action_mode/Enum.h"
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// auto generated forward declare list
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// clang-format off
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namespace
npc {
struct
StoredCommand; }
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// clang-format on
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namespace
npc {
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struct
CommandAction
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 64, ::npc::ActionValue> action;
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::ll::TypedStorage<8, 64, ::npc::Button> button;
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::ll::TypedStorage<1, 1, ::npc::_ActionMode::Enum> mode;
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::ll::TypedStorage<8, 24, ::std::vector<::npc::StoredCommand>> commands;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCNAPI
~CommandAction
();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCNAPI
void
$dtor
();
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// NOLINTEND
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};
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}
// namespace npc
npc::CommandAction
Definition
CommandAction.h:17
npc::CommandAction::~CommandAction
MCAPI ~CommandAction()
npc::CommandAction::$dtor
MCAPI void $dtor()
src
mc
world
actor
npc
CommandAction.h
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