LeviLamina
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CommandAction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/npc/ActionValue.h"
7#include "mc/world/actor/npc/Button.h"
8#include "mc/world/actor/npc/action_mode/Enum.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace npc { struct StoredCommand; }
13// clang-format on
14
15namespace npc {
16
17struct CommandAction {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 64, ::npc::ActionValue> action;
22 ::ll::TypedStorage<8, 64, ::npc::Button> button;
23 ::ll::TypedStorage<1, 1, ::npc::_ActionMode::Enum> mode;
24 ::ll::TypedStorage<8, 24, ::std::vector<::npc::StoredCommand>> commands;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 CommandAction& operator=(CommandAction const&);
30 CommandAction();
31
32public:
33 // member functions
34 // NOLINTBEGIN
35 MCAPI CommandAction(::npc::CommandAction const&);
36
37 MCAPI ~CommandAction();
38 // NOLINTEND
39
40public:
41 // constructor thunks
42 // NOLINTBEGIN
43 MCAPI void* $ctor(::npc::CommandAction const&);
44 // NOLINTEND
45
46public:
47 // destructor thunk
48 // NOLINTBEGIN
49 MCAPI void $dtor();
50 // NOLINTEND
51};
52
53} // namespace npc
Definition CommandAction.h:17
Definition StoredCommand.h:15