◆ SupportedScriptComponentFactoriesEntry()
MCAPI ScriptModuleMinecraft::SupportedScriptComponentFactoriesEntry::SupportedScriptComponentFactoriesEntry |
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::BaseGameVersion | minVersion, |
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::std::unordered_set<::std::string_view > | supportedComponentTypeNames, |
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::std::string | prerelease, |
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::std::optional<::BaseGameVersion > | maxVersionExclusive ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ ~SupportedScriptComponentFactoriesEntry()
MCAPI ScriptModuleMinecraft::SupportedScriptComponentFactoriesEntry::~SupportedScriptComponentFactoriesEntry |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
MCAPI void * ScriptModuleMinecraft::SupportedScriptComponentFactoriesEntry::$ctor |
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::BaseGameVersion | minVersion, |
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::std::unordered_set<::std::string_view > | supportedComponentTypeNames, |
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::std::string | prerelease, |
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::std::optional<::BaseGameVersion > | maxVersionExclusive ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $dtor()
MCAPI void ScriptModuleMinecraft::SupportedScriptComponentFactoriesEntry::$dtor |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file: