3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
18namespace VanillaOffsetSystemUtil {
21MCAPI
void _clientTick(
22 ::StrictEntityContext& vanillaOffsetComponent,
23 ::VanillaOffsetComponent& offsetComponent,
24 ::OffsetsComponent
const& actorDataFlag,
25 ::ActorDataFlagComponent
const& isSleepingFlag,
26 ::Optional<::PlayerIsSleepingFlagComponent const> isHorizontalFlag,
27 ::Optional<::IsHorizontalPoseFlagComponent const> sneakHeight,
31MCAPI
void _serverTick(
32 ::StrictEntityContext& vanillaOffsetComponent,
33 ::VanillaOffsetComponent& offsetComponent,
34 ::OffsetsComponent
const& actorDataFlag,
35 ::ActorDataFlagComponent
const& isSleepingFlag,
36 ::Optional<::PlayerIsSleepingFlagComponent const> isHorizontalFlag,
37 ::Optional<::IsHorizontalPoseFlagComponent const> sneakHeight,
Definition StrictEntityContext.h:14
Definition ActorDataFlagComponent.h:10
Definition IsHorizontalPoseFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition PlayerIsSleepingFlagComponent.h:5
Definition VanillaOffsetComponent.h:8