LeviLamina
Loading...
Searching...
No Matches
VanillaOffsetSystemUtil.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7
8// auto generated forward declare list
9// clang-format off
13struct OffsetsComponent;
16// clang-format on
17
18namespace VanillaOffsetSystemUtil {
19// functions
20// NOLINTBEGIN
21MCNAPI void _clientTick(
23 ::VanillaOffsetComponent& vanillaOffsetComponent,
24 ::OffsetsComponent const& offsetComponent,
25 ::ActorDataFlagComponent const& actorDataFlag,
28 float sneakHeight
29);
30
31MCNAPI void _serverTick(
33 ::VanillaOffsetComponent& vanillaOffsetComponent,
34 ::OffsetsComponent const& offsetComponent,
35 ::ActorDataFlagComponent const& actorDataFlag,
38 float sneakHeight
39);
40
41MCNAPI float getCameraOffset(
42 ::ActorDataFlagComponent const& actorDataFlag,
45 float sneakHeight
46);
47// NOLINTEND
48
49} // namespace VanillaOffsetSystemUtil
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition ActorDataFlagComponent.h:9
Definition IsHorizontalPoseFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition PlayerIsSleepingFlagComponent.h:5
Definition VanillaOffsetComponent.h:8