3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
18namespace VanillaOffsetSystemUtil {
21MCNAPI
void _clientTick(
22 ::StrictEntityContext&,
23 ::VanillaOffsetComponent& vanillaOffsetComponent,
24 ::OffsetsComponent
const& offsetComponent,
25 ::ActorDataFlagComponent
const& actorDataFlag,
26 ::Optional<::PlayerIsSleepingFlagComponent const> isSleepingFlag,
27 ::Optional<::IsHorizontalPoseFlagComponent const> isHorizontalFlag,
31MCNAPI
void _serverTick(
32 ::StrictEntityContext&,
33 ::VanillaOffsetComponent& vanillaOffsetComponent,
34 ::OffsetsComponent
const& offsetComponent,
35 ::ActorDataFlagComponent
const& actorDataFlag,
36 ::Optional<::PlayerIsSleepingFlagComponent const> isSleepingFlag,
37 ::Optional<::IsHorizontalPoseFlagComponent const> isHorizontalFlag,
41MCNAPI
float getCameraOffset(
42 ::ActorDataFlagComponent
const& actorDataFlag,
43 ::Optional<::PlayerIsSleepingFlagComponent const> isSleepingFlag,
44 ::Optional<::IsHorizontalPoseFlagComponent const> isHorizontalFlag,
Definition StrictEntityContext.h:8
Definition ActorDataFlagComponent.h:9
Definition IsHorizontalPoseFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition PlayerIsSleepingFlagComponent.h:5
Definition VanillaOffsetComponent.h:8