LeviLamina
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VanillaOffsetSystemUtil.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8
9// auto generated forward declare list
10// clang-format off
14struct OffsetsComponent;
17// clang-format on
18
19namespace VanillaOffsetSystemUtil {
20// functions
21// NOLINTBEGIN
22MCAPI void _clientTick(
24 ::VanillaOffsetComponent& vanillaOffsetComponent,
25 ::OffsetsComponent const& offsetComponent,
26 ::ActorDataFlagComponent const& actorDataFlag,
29 float sneakHeight,
31);
32
33MCAPI void _serverTick(
35 ::VanillaOffsetComponent& vanillaOffsetComponent,
36 ::OffsetsComponent const& offsetComponent,
37 ::ActorDataFlagComponent const& actorDataFlag,
40 float sneakHeight,
42);
43
44MCAPI void _updateHorizontalFlagComponent(
46 ::ActorDataFlagComponent const& actorDataFlag,
48);
49
50MCAPI float getCameraOffset(
51 ::ActorDataFlagComponent const& actorDataFlag,
54 float sneakHeight
55);
56// NOLINTEND
57
58} // namespace VanillaOffsetSystemUtil
Definition EntityModifier.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition ActorDataFlagComponent.h:8
Definition IsHorizontalPoseFlagComponent.h:5
Definition OffsetsComponent.h:10
Definition PlayerIsSleepingFlagComponent.h:5
Definition VanillaOffsetComponent.h:10