LeviLamina
Loading...
Searching...
No Matches
VanillaOffsetSystemUtil.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7
8// auto generated forward declare list
9// clang-format off
13struct OffsetsComponent;
16// clang-format on
17
18namespace VanillaOffsetSystemUtil {
19// functions
20// NOLINTBEGIN
21MCAPI void _clientTick(
22 ::StrictEntityContext& vanillaOffsetComponent,
23 ::VanillaOffsetComponent& offsetComponent,
24 ::OffsetsComponent const& actorDataFlag,
25 ::ActorDataFlagComponent const& isSleepingFlag,
26 ::Optional<::PlayerIsSleepingFlagComponent const> isHorizontalFlag,
27 ::Optional<::IsHorizontalPoseFlagComponent const> sneakHeight,
28 float
29);
30
31MCAPI void _serverTick(
32 ::StrictEntityContext& vanillaOffsetComponent,
33 ::VanillaOffsetComponent& offsetComponent,
34 ::OffsetsComponent const& actorDataFlag,
35 ::ActorDataFlagComponent const& isSleepingFlag,
36 ::Optional<::PlayerIsSleepingFlagComponent const> isHorizontalFlag,
37 ::Optional<::IsHorizontalPoseFlagComponent const> sneakHeight,
38 float
39);
40// NOLINTEND
41
42} // namespace VanillaOffsetSystemUtil
Definition StrictEntityContext.h:14
Definition ActorDataFlagComponent.h:10
Definition IsHorizontalPoseFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition PlayerIsSleepingFlagComponent.h:5
Definition VanillaOffsetComponent.h:8