LeviLamina
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EvocationIllager.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/monster/HumanoidMonster.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorDefinitionGroup
;
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class
EntityContext
;
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class
Mob
;
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struct
ActorDefinitionIdentifier
;
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// clang-format on
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class
EvocationIllager :
public
::HumanoidMonster {
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public
:
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// prevent constructor by default
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EvocationIllager();
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
bool
isAlliedTo(::Mob* other)
/*override*/
;
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virtual
int
getArmorValue()
const
/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI EvocationIllager(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
bool
$isAlliedTo(::Mob* other);
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MCFOLD
int
$getArmorValue()
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
ActorDefinitionGroup
Definition
ActorDefinitionGroup.h:37
EntityContext
Definition
EntityContext.h:17
Mob
Definition
Mob.h:57
ActorDefinitionIdentifier
Definition
ActorDefinitionIdentifier.h:15
src
mc
world
actor
monster
EvocationIllager.h
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