LeviLamina
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GameDataSaveTimer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/threading/CountTracker.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<8, 8, ::std::chrono::steady_clock::time_point> mNextSaveDataTime;
13 ::ll::TypedStorage<8, 8, ::std::chrono::nanoseconds const> mSaveTimeInterval;
14 ::ll::TypedStorage<8, 8, ::std::chrono::steady_clock::time_point> mNextStorageCheckTime;
15 ::ll::TypedStorage<8, 16, ::Bedrock::Threading::CountTracker> mDeferStorageActionsRefCount;
16 ::ll::TypedStorage<1, 1, bool> mWasStoragePreviouslyDeferred;
17 // NOLINTEND
18
19public:
20 // member functions
21 // NOLINTBEGIN
22 MCAPI ~GameDataSaveTimer();
23 // NOLINTEND
24
25public:
26 // destructor thunk
27 // NOLINTBEGIN
28 MCAPI void $dtor();
29 // NOLINTEND
30};
Definition GameDataSaveTimer.h:8