LeviLamina
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GameDataSaveTimer.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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class
GameDataSaveTimer
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 8>
mUnkc691c4;
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::ll::UntypedStorage<8, 8>
mUnk4b0009;
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::ll::UntypedStorage<8, 8>
mUnk2d9edd;
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::ll::UntypedStorage<8, 16>
mUnk88c27e;
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::ll::UntypedStorage<1, 1>
mUnk55e648;
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// NOLINTEND
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public
:
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// prevent constructor by default
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GameDataSaveTimer
& operator=(
GameDataSaveTimer
const
&);
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GameDataSaveTimer
(
GameDataSaveTimer
const
&);
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GameDataSaveTimer
();
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};
GameDataSaveTimer
Definition
GameDataSaveTimer.h:5
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
level
GameDataSaveTimer.h
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