◆ ~GameDataSaveTimer()
| MCAPI GameDataSaveTimer::~GameDataSaveTimer |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ areStorageActionsAllowed()
| MCAPI bool GameDataSaveTimer::areStorageActionsAllowed |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ calculateNextGameDataSaveTime()
| MCAPI::std::chrono::steady_clock::time_point GameDataSaveTimer::calculateNextGameDataSaveTime |
( |
::std::chrono::steady_clock::time_point | currentTime | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ isNextGameDataSaveTimeSet()
| MCAPI bool GameDataSaveTimer::isNextGameDataSaveTimeSet |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ isTimeForGameDataSave()
| MCAPI bool GameDataSaveTimer::isTimeForGameDataSave |
( |
::std::chrono::steady_clock::time_point | currentTime | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ isTimeForStorageCheck()
| MCAPI bool GameDataSaveTimer::isTimeForStorageCheck |
( |
::std::chrono::steady_clock::time_point | currentTime | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ onAppSuspend()
| MCAPI void GameDataSaveTimer::onAppSuspend |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ onStartLeaveGame()
| MCAPI void GameDataSaveTimer::onStartLeaveGame |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ onUpdateAfterStorageDeferred()
| MCAPI void GameDataSaveTimer::onUpdateAfterStorageDeferred |
( |
::std::chrono::steady_clock::time_point | currentTime | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ requestTimedStorageDeferment()
| MCAPI ::std::shared_ptr< void * > GameDataSaveTimer::requestTimedStorageDeferment |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ setNextGameDataSaveTime()
| MCAPI void GameDataSaveTimer::setNextGameDataSaveTime |
( |
::std::chrono::steady_clock::time_point | nextGameDataSaveTime | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ setNextStorageCheckTime()
| MCAPI void GameDataSaveTimer::setNextStorageCheckTime |
( |
::std::chrono::steady_clock::time_point | nextStorageCheckTime | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ setWasStorageSavePreviouslyDeferred()
| MCAPI void GameDataSaveTimer::setWasStorageSavePreviouslyDeferred |
( |
bool | wasStorageSavePreviouslyDeferred | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ wasStorageSavePreviouslyDeferred()
| MCAPI bool GameDataSaveTimer::wasStorageSavePreviouslyDeferred |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ calculateNextStorageCheckTime()
| MCAPI ::std::chrono::steady_clock::time_point GameDataSaveTimer::calculateNextStorageCheckTime |
( |
::std::chrono::steady_clock::time_point | currentTime | ) |
|
|
static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $dtor()
| MCAPI void GameDataSaveTimer::$dtor |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: