LeviLamina
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DelayedAttackDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/LevelSoundEvent.h"
7#include "mc/util/json_util/JsonSchemaObjectNode.h"
8#include "mc/world/actor/ai/goal/MeleeAttackDefinition.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace JsonUtil { class EmptyClass; }
13// clang-format on
14
16public:
17 // DelayedAttackDefinition inner types define
18 using self = ::DelayedAttackDefinition;
19
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<4, 4, float> mAttackDuration;
24 ::ll::TypedStorage<4, 4, float> mHitDelayPercent;
25 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::LevelSoundEvent> mSound;
26 // NOLINTEND
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 virtual ~DelayedAttackDefinition() /*override*/ = default;
32 // NOLINTEND
33
34public:
35 // static functions
36 // NOLINTBEGIN
37 MCAPI static void buildSchema(
38 ::std::string const& name,
40 );
41 // NOLINTEND
42
43public:
44 // vftables
45 // NOLINTBEGIN
46 MCNAPI static void** $vftable();
47 // NOLINTEND
48};
Definition DelayedAttackDefinition.h:15
static MCAPI void ** $vftable()
Definition EmptyClass.h:7
Definition JsonSchemaObjectNode.h:8
Definition MeleeAttackDefinition.h:8