LeviLamina
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DelayedAttackDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/LevelSoundEvent.h"
7#include "mc/util/json_util/JsonSchemaObjectNode.h"
8#include "mc/world/actor/ai/goal/MeleeAttackDefinition.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace JsonUtil { class EmptyClass; }
13// clang-format on
14
16public:
17 // DelayedAttackDefinition inner types define
19
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<4, 4, float> mAttackDuration;
24 ::ll::TypedStorage<4, 4, float> mHitDelayPercent;
25 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::LevelSoundEvent> mSound;
26 // NOLINTEND
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 0
32 virtual ~DelayedAttackDefinition() /*override*/ = default;
33 // NOLINTEND
34
35public:
36 // static functions
37 // NOLINTBEGIN
38 MCAPI static void buildSchema(
39 ::std::string const& name,
41 );
42 // NOLINTEND
43
44public:
45 // vftables
46 // NOLINTBEGIN
47 MCNAPI static void** $vftable();
48 // NOLINTEND
49};
Definition DelayedAttackDefinition.h:15
static MCAPI void ** $vftable()
Definition JsonSchemaObjectNode.h:8
Definition MeleeAttackDefinition.h:8