LeviLamina
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AgentCommandSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/systems/ITickingSystem.h"
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// auto generated forward declare list
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// clang-format off
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class
AgentCommandComponent
;
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class
EntityContext
;
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class
EntityRegistry
;
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namespace
AgentComponents {
class
CommandCooldown; }
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// clang-format on
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class
AgentCommandSystem
:
public
::ITickingSystem
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 2
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virtual
void
tick(
::EntityRegistry
& registry)
/*override*/
;
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// vIndex: 0
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virtual
~AgentCommandSystem
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
cleanUp(
::EntityContext
& agent,
float
waitingPeriod);
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MCAPI
static
void
initialize(
::EntityContext
& entity);
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MCAPI
static
void
tickAgentCooldown(
::EntityContext
& entity,
::AgentComponents::CommandCooldown
& waitComp);
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MCAPI
static
void
tickLegacy(
::EntityContext
& entity,
::AgentCommandComponent
& agentComp);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$tick(
::EntityRegistry
& registry);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
AgentCommandComponent
Definition
AgentCommandComponent.h:10
AgentCommandSystem
Definition
AgentCommandSystem.h:16
AgentComponents::CommandCooldown
Definition
CommandCooldown.h:7
EntityContext
Definition
EntityContext.h:16
EntityRegistry
Definition
EntityRegistry.h:15
ITickingSystem
Definition
ITickingSystem.h:15
src
mc
entity
systems
AgentCommandSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0