LeviLamina
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AgentCommandSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityContext;
12class EntityRegistry;
13namespace AgentComponents { class CommandCooldown; }
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 2
21 virtual void tick(::EntityRegistry& registry) /*override*/;
22
23 // vIndex: 0
24 virtual ~AgentCommandSystem() /*override*/ = default;
25 // NOLINTEND
26
27public:
28 // static functions
29 // NOLINTBEGIN
30 MCAPI static void cleanUp(::EntityContext& agent, float waitingPeriod);
31
32 MCAPI static void initialize(::EntityContext& entity);
33
34 MCAPI static void tickAgentCooldown(::EntityContext& entity, ::AgentComponents::CommandCooldown& waitComp);
35
36 MCAPI static void tickLegacy(::EntityContext& entity, ::AgentCommandComponent& agentComp);
37 // NOLINTEND
38
39public:
40 // destructor thunk
41 // NOLINTBEGIN
42
43 // NOLINTEND
44
45public:
46 // virtual function thunks
47 // NOLINTBEGIN
48 MCAPI void $tick(::EntityRegistry& registry);
49 // NOLINTEND
50
51public:
52 // vftables
53 // NOLINTBEGIN
54 MCAPI static void** $vftable();
55 // NOLINTEND
56};
Definition AgentCommandComponent.h:10
Definition AgentCommandSystem.h:16
Definition CommandCooldown.h:7
Definition EntityContext.h:16
Definition EntityRegistry.h:15
Definition ITickingSystem.h:15