LeviLamina
Loading...
Searching...
No Matches
AgentCommandSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityContext;
12class EntityRegistry;
13namespace AgentComponents { class CommandCooldown; }
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual void tick(::EntityRegistry& registry) /*override*/;
21 // NOLINTEND
22
23public:
24 // static functions
25 // NOLINTBEGIN
26 MCAPI static void cleanUp(::EntityContext& agent, float waitingPeriod);
27
28 MCAPI static void initialize(::EntityContext& entity);
29
30 MCAPI static void tickAgentCooldown(::EntityContext& entity, ::AgentComponents::CommandCooldown& waitComp);
31
32 MCAPI static void tickLegacy(::EntityContext& entity, ::AgentCommandComponent& agentComp);
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCAPI void $tick(::EntityRegistry& registry);
39
40
41 // NOLINTEND
42
43public:
44 // vftables
45 // NOLINTBEGIN
46 MCNAPI static void** $vftable();
47 // NOLINTEND
48};
Definition AgentCommandComponent.h:11
Definition AgentCommandSystem.h:16
static MCAPI void ** $vftable()
Definition CommandCooldown.h:7
Definition EntityContext.h:17
Definition EntityRegistry.h:11
Definition ITickingSystem.h:15