LeviLamina
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AgentCommandSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityContext;
12class EntityRegistry;
13namespace AgentComponents { class CommandCooldown; }
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual void tick(::EntityRegistry& registry) /*override*/;
21
22 virtual ~AgentCommandSystem() /*override*/ = default;
23 // NOLINTEND
24
25public:
26 // static functions
27 // NOLINTBEGIN
28 MCNAPI static void cleanUp(::EntityContext& agent, float waitingPeriod);
29
30 MCNAPI static void initialize(::EntityContext& entity);
31
33
34 MCNAPI static void tickLegacy(::EntityContext& entity, ::AgentCommandComponent& agentComp);
35 // NOLINTEND
36
37public:
38 // virtual function thunks
39 // NOLINTBEGIN
40 MCNAPI void $tick(::EntityRegistry& registry);
41
42
43 // NOLINTEND
44
45public:
46 // vftables
47 // NOLINTBEGIN
48 MCNAPI static void** $vftable();
49 // NOLINTEND
50};
Definition AgentCommandComponent.h:10
Definition AgentCommandSystem.h:16
static MCAPI void tickAgentCooldown(::EntityContext &entity, ::AgentComponents::CommandCooldown &waitComp)
static MCAPI void ** $vftable()
static MCAPI void initialize(::EntityContext &entity)
static MCAPI void cleanUp(::EntityContext &agent, float waitingPeriod)
MCAPI void $tick(::EntityRegistry &registry)
static MCAPI void tickLegacy(::EntityContext &entity, ::AgentCommandComponent &agentComp)
Definition CommandCooldown.h:7
Definition EntityContext.h:16
Definition EntityRegistry.h:11
Definition ITickingSystem.h:15