LeviLamina
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MeleeBoxAttackDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/json_util/JsonSchemaObjectNode.h"
7#include "mc/world/actor/ai/goal/MeleeAttackBaseDefinition.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace JsonUtil { class EmptyClass; }
12// clang-format on
13
14class MeleeBoxAttackDefinition : public ::MeleeAttackBaseDefinition {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<4, 4, float> mHorizontalReach;
19 // NOLINTEND
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual ~MeleeBoxAttackDefinition() /*override*/ = default;
25 // NOLINTEND
26
27public:
28 // static functions
29 // NOLINTBEGIN
30 MCAPI static void buildSchema(
31 ::std::string const& name,
33 );
34 // NOLINTEND
35
36public:
37 // vftables
38 // NOLINTBEGIN
39 MCNAPI static void** $vftable();
40 // NOLINTEND
41};
Definition EmptyClass.h:7
Definition JsonSchemaObjectNode.h:8
Definition MeleeBoxAttackDefinition.h:14
static MCAPI void ** $vftable()