3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/scripting/binding_factory/GenericModuleBindingFactory.h"
13namespace mce {
class UUID; }
25 ScriptGameTestModuleFactory& operator=(ScriptGameTestModuleFactory
const&);
26 ScriptGameTestModuleFactory(ScriptGameTestModuleFactory
const&);
27 ScriptGameTestModuleFactory();
39 ::std::vector<::std::string>
const& allowedTags
MCAPI void * $ctor(::gametest::GameTestRegistry &gameTestRegistry)
MCAPI void _addVersions()
static MCAPI ::mce::UUID getModuleUUID()
static MCAPI ::mce::UUID & ModuleUUID()
static MCAPI void ** $vftable()
MCAPI::Scripting::ModuleBinding _generateBindings(::Scripting::ModuleBindingBuilder &moduleBuilder, bool allowUntagged, ::std::vector<::std::string > const &allowedTags)
MCAPI ScriptGameTestModuleFactory(::gametest::GameTestRegistry &gameTestRegistry)
static MCAPI char const *& ModuleName()
Definition GenericModuleBindingFactory.h:20
Definition ModuleBindingBuilder.h:31
Definition GameTestRegistry.h:12
Definition ModuleBinding.h:23