LeviLamina
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IGameController.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/common/SubClientId.h"
7
8// auto generated forward declare list
9// clang-format off
11// clang-format on
12
13class IGameController {
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 virtual ~IGameController() = default;
18
19 virtual bool hasEvents(void const*) const = 0;
20
21 virtual ::GameControllerEvent getNextEvent(void const*) = 0;
22
23 virtual int getId() const = 0;
24
25 virtual bool isConnected() const = 0;
26
27 virtual bool isAdequateController() const = 0;
28
29 virtual void pairControllerToClient(::SubClientId) = 0;
30
31 virtual void unpairControllerFromClient() = 0;
32
33 virtual bool isControllerPairedToClient() const = 0;
34
35 virtual ::std::optional<::SubClientId> getPairedClientId() const = 0;
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41
42 // NOLINTEND
43};
Definition IGameController.h:5
Definition GameControllerEvent.h:5