LeviLamina
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IGameController Class Referenceabstract
+ Inheritance diagram for IGameController:

Public Member Functions

virtual bool hasEvents (void const *) const =0
 
virtual::GameControllerEvent getNextEvent (void const *)=0
 
virtual int getId () const =0
 
virtual bool isConnected () const =0
 
virtual bool isAdequateController () const =0
 
virtual void pairControllerToClient (::SubClientId)=0
 
virtual void unpairControllerFromClient ()=0
 
virtual bool isControllerPairedToClient () const =0
 
virtual ::std::optional<::SubClientId > getPairedClientId () const =0
 

The documentation for this class was generated from the following files: