LeviLamina
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This is the complete list of members for DaylightDetectorBlock, including all inherited members.
$_addHardCodedBlockComponents(::Experiments const &) (defined in DaylightDetectorBlock) | DaylightDetectorBlock | |
$canProvideSupport(::Block const &, uchar face, ::BlockSupportType) const (defined in DaylightDetectorBlock) | DaylightDetectorBlock | |
$checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const (defined in DaylightDetectorBlock) | DaylightDetectorBlock | |
$getVariant(::Block const &block) const (defined in DaylightDetectorBlock) | DaylightDetectorBlock | |
$isInteractiveBlock() const (defined in DaylightDetectorBlock) | DaylightDetectorBlock | |
$isSignalSource() const (defined in DaylightDetectorBlock) | DaylightDetectorBlock | |
$onRemove(::BlockSource ®ion, ::BlockPos const &pos) const (defined in DaylightDetectorBlock) | DaylightDetectorBlock | |
$setupRedstoneComponent(::BlockSource ®ion, ::BlockPos const &pos) const (defined in DaylightDetectorBlock) | DaylightDetectorBlock | |
$shouldConnectToRedstone(::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const (defined in DaylightDetectorBlock) | DaylightDetectorBlock | |
$updateSignalStrength(::BlockSource ®ion, ::BlockPos const &pos) const (defined in DaylightDetectorBlock) | DaylightDetectorBlock | |
$use(::Player &player, ::BlockPos const &pos, uchar) const (defined in DaylightDetectorBlock) | DaylightDetectorBlock | |
$vftable() (defined in DaylightDetectorBlock) | DaylightDetectorBlock | static |
_addHardCodedBlockComponents(::Experiments const &) (defined in DaylightDetectorBlock) | DaylightDetectorBlock | virtual |
canProvideSupport(::Block const &, uchar face, ::BlockSupportType) const (defined in DaylightDetectorBlock) | DaylightDetectorBlock | virtual |
checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const (defined in DaylightDetectorBlock) | DaylightDetectorBlock | virtual |
getVariant(::Block const &block) const (defined in DaylightDetectorBlock) | DaylightDetectorBlock | virtual |
isInteractiveBlock() const (defined in DaylightDetectorBlock) | DaylightDetectorBlock | virtual |
isSignalSource() const (defined in DaylightDetectorBlock) | DaylightDetectorBlock | virtual |
mIsInverted (defined in DaylightDetectorBlock) | DaylightDetectorBlock | |
onPlace(::BlockEvents::BlockPlaceEvent &eventData) const (defined in DaylightDetectorBlock) | DaylightDetectorBlock | |
onRemove(::BlockSource ®ion, ::BlockPos const &pos) const (defined in DaylightDetectorBlock) | DaylightDetectorBlock | virtual |
setupRedstoneComponent(::BlockSource ®ion, ::BlockPos const &pos) const (defined in DaylightDetectorBlock) | DaylightDetectorBlock | virtual |
shouldConnectToRedstone(::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const (defined in DaylightDetectorBlock) | DaylightDetectorBlock | virtual |
updateSignalStrength(::BlockSource ®ion, ::BlockPos const &pos) const (defined in DaylightDetectorBlock) | DaylightDetectorBlock | virtual |
use(::Player &player, ::BlockPos const &pos, uchar) const (defined in DaylightDetectorBlock) | DaylightDetectorBlock | virtual |
~DaylightDetectorBlock()=default (defined in DaylightDetectorBlock) | DaylightDetectorBlock | virtual |