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virtual void | setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual void | onRemove (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual void | updateSignalStrength (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual bool | use (::Player &player, ::BlockPos const &pos, uchar) const |
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virtual bool | shouldConnectToRedstone (::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const |
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virtual bool | isInteractiveBlock () const |
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virtual bool | isSignalSource () const |
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virtual int | getVariant (::Block const &block) const |
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virtual bool | checkIsPathable (::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const |
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virtual bool | canProvideSupport (::Block const &, uchar face, ::BlockSupportType) const |
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virtual void | _addHardCodedBlockComponents (::Experiments const &) |
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MCFOLD void | onPlace (::BlockEvents::BlockPlaceEvent &eventData) const |
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MCAPI void | $setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCFOLD void | $onRemove (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI void | $updateSignalStrength (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI bool | $use (::Player &player, ::BlockPos const &pos, uchar) const |
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MCFOLD bool | $shouldConnectToRedstone (::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const |
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MCFOLD bool | $isInteractiveBlock () const |
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MCFOLD bool | $isSignalSource () const |
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MCFOLD int | $getVariant (::Block const &block) const |
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MCFOLD bool | $checkIsPathable (::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const |
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MCFOLD bool | $canProvideSupport (::Block const &, uchar face, ::BlockSupportType) const |
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MCAPI void | $_addHardCodedBlockComponents (::Experiments const &) |
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