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BlockEntityFallOnEvent & | operator= (BlockEntityFallOnEvent const &) |
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| BlockEntityFallOnEvent (BlockEntityFallOnEvent const &) |
| virtual::BlockSource const & | getBlockSource () const |
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MCAPI | BlockEntityFallOnEvent (::BlockSource ®ion, ::BlockPos pos, ::Actor &entity, float fallDistance) |
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MCAPI void | callFallOnFor (::Block const &block) |
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MCAPI void | cancelOutFallDistance () |
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MCAPI void | configureRenderParamsForTrigger (::RenderParams ¶ms) const |
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MCFOLD::Actor const & | getActor () const |
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MCFOLD float | getFallDistance () const |
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MCAPI void | handleActorFallDamage (float distance, float multiplier, ::ActorDamageSource source) |
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MCFOLD bool | isClientSide () const |
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MCAPI void | postFallOnGameEvent () |
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MCAPI void | scaleFallDistance (float scalar) |
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MCAPI void | setActorFallDistance (float val) |
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MCAPI void | spawnDustParticles (uint particleCount) const |
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MCAPI void * | $ctor (::BlockSource ®ion, ::BlockPos pos, ::Actor &entity, float fallDistance) |
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MCFOLD::BlockSource const & | $getBlockSource () const |
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virtual::Block const & | getBlock () const |
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MCAPI void * | $ctor (::BlockPos pos) |
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MCFOLD void | $dtor () |
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MCAPI::Block const & | $getBlock () const |
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::ll::TypedStorage< 8, 8, ::BlockSource & > | mRegion |
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::ll::TypedStorage< 8, 8, ::Actor & > | mEntity |
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::ll::TypedStorage< 4, 4, float > | mFallDistance |
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::ll::TypedStorage< 4, 12, ::BlockPos const > | mPos |
◆ getBlockSource()
| virtual::BlockSource const & BlockEvents::BlockEntityFallOnEvent::getBlockSource |
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◆ $vftable()
| MCAPI void ** BlockEvents::BlockEntityFallOnEvent::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: