LeviLamina
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BlockEntityFallOnEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/block_events/BlockEventBase.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12class BlockSource;
13// clang-format on
14
15namespace BlockEvents {
16
17class BlockEntityFallOnEvent : public ::BlockEvents::BlockEventBase {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 8, ::BlockSource&> mRegion;
22 ::ll::TypedStorage<8, 8, ::Actor&> mEntity;
23 ::ll::TypedStorage<4, 4, float> mFallDistance;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
28 BlockEntityFallOnEvent& operator=(BlockEntityFallOnEvent const&);
29 BlockEntityFallOnEvent(BlockEntityFallOnEvent const&);
30 BlockEntityFallOnEvent();
31
32public:
33 // virtual functions
34 // NOLINTBEGIN
35 virtual ::BlockSource const& getBlockSource() const /*override*/;
36 // NOLINTEND
37
38public:
39 // member functions
40 // NOLINTBEGIN
41 MCAPI void handleActorFallDamage(float distance, float multiplier, ::ActorDamageSource source);
42 // NOLINTEND
43
44public:
45 // virtual function thunks
46 // NOLINTBEGIN
47 MCFOLD ::BlockSource const& $getBlockSource() const;
48
49
50 // NOLINTEND
51
52public:
53 // vftables
54 // NOLINTBEGIN
55 MCNAPI static void** $vftable();
56 // NOLINTEND
57};
58
59} // namespace BlockEvents
Definition ActorDamageSource.h:18
Definition Actor.h:114
static MCAPI void ** $vftable()
Definition BlockEventBase.h:16
Definition BlockSource.h:71