LeviLamina
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DaylightDetectorBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockSupportType.h"
9#include "mc/world/level/block/BlockType.h"
10
11// auto generated forward declare list
12// clang-format off
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class Experiments;
18namespace BlockEvents { class BlockPlaceEvent; }
19namespace BlockEvents { class BlockPlayerInteractEvent; }
20// clang-format on
21
22class DaylightDetectorBlock : public ::ActorBlock {
23public:
24 // member variables
25 // NOLINTBEGIN
26 ::ll::TypedStorage<1, 1, bool> mIsInverted;
27 // NOLINTEND
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
33
34 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
35
36 virtual void updateSignalStrength(::BlockSource& region, ::BlockPos const& pos) const;
37
38 virtual bool
39 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
40 /*override*/;
41
42 virtual bool isInteractiveBlock() const /*override*/;
43
44 virtual bool isSignalSource() const /*override*/;
45
46 virtual int getVariant(::Block const& block) const /*override*/;
47
48 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
49 /*override*/;
50
51 virtual bool canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const /*override*/;
52
53 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
54
55 virtual ~DaylightDetectorBlock() /*override*/ = default;
56 // NOLINTEND
57
58public:
59 // member functions
60 // NOLINTBEGIN
61 MCFOLD void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
62
63 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
64 // NOLINTEND
65
66public:
67 // virtual function thunks
68 // NOLINTBEGIN
69 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
70
71 MCFOLD void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
72
73 MCAPI void $updateSignalStrength(::BlockSource& region, ::BlockPos const& pos) const;
74
75 MCFOLD bool
76 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
77
78 MCFOLD bool $isInteractiveBlock() const;
79
80 MCFOLD bool $isSignalSource() const;
81
82 MCFOLD int $getVariant(::Block const& block) const;
83
84 MCFOLD bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
85
86 MCFOLD bool $canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const;
87
88 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
89
90
91 // NOLINTEND
92
93public:
94 // vftables
95 // NOLINTBEGIN
96 MCNAPI static void** $vftable();
97 // NOLINTEND
98};
Definition Actor.h:105
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition DaylightDetectorBlock.h:22
static MCAPI void ** $vftable()
Definition Experiments.h:14