3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockLegacy.h"
9#include "mc/world/level/block/BlockSupportType.h"
18namespace BlockEvents {
class BlockPlaceEvent; }
19namespace BlockEvents {
class BlockPlayerInteractEvent; }
26 ::ll::TypedStorage<1, 1, bool> mIsInverted;
47 virtual bool isInteractiveBlock()
const ;
50 virtual bool isSignalSource()
const ;
53 virtual int getVariant(
::Block const& block)
const ;
60 virtual bool canProvideSupport(
::Block const&, uchar face, ::BlockSupportType)
const ;
63 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
Definition ActorBlockBase.h:6
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockSource.h:67
Definition DaylightDetectorBlock.h:22
MCAPI bool $canProvideSupport(::Block const &, uchar face, ::BlockSupportType) const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
MCAPI void $onRemove(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI bool $shouldConnectToRedstone(::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI bool $isInteractiveBlock() const
MCAPI int $getVariant(::Block const &block) const
static MCAPI void ** $vftable()
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
MCAPI bool $isSignalSource() const
MCAPI void $updateSignalStrength(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void $setupRedstoneComponent(::BlockSource ®ion, ::BlockPos const &pos) const
Definition Experiments.h:14