LeviLamina
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StorePreviousRideStatsSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
LocalPlayerComponent
;
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struct
PassengerComponent
;
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struct
StateVectorComponent
;
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struct
TickingSystemWithInfo
;
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struct
VanillaClientGameplayComponent
;
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// clang-format on
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class
StorePreviousRideStatsSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI
static
void
_storePreviousRideStats
(
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::StrictEntityContext
const
&,
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::StateVectorComponent
const
& stateVectorComponent,
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::VanillaClientGameplayComponent
& vanillaClientGameplayComponent
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);
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MCNAPI static ::TickingSystemWithInfo
createSystem
();
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// NOLINTEND
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};
StorePreviousRideStatsSystem
Definition
StorePreviousRideStatsSystem.h:20
StorePreviousRideStatsSystem::_storePreviousRideStats
static MCAPI void _storePreviousRideStats(::StrictEntityContext const &, ::StateVectorComponent const &stateVectorComponent, ::VanillaClientGameplayComponent &vanillaClientGameplayComponent)
StorePreviousRideStatsSystem::createSystem
static MCAPI ::TickingSystemWithInfo createSystem()
StrictEntityContext
Definition
StrictEntityContext.h:8
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
LocalPlayerComponent
Definition
LocalPlayerComponent.h:5
PassengerComponent
Definition
PassengerComponent.h:8
StateVectorComponent
Definition
StateVectorComponent.h:8
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
VanillaClientGameplayComponent
Definition
VanillaClientGameplayComponent.h:8
src
mc
entity
systems
StorePreviousRideStatsSystem.h
Generated on Fri Jun 13 2025 05:04:34 for LeviLamina by
1.12.0