LeviLamina
Loading...
Searching...
No Matches
StorePreviousRideStatsSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
18// clang-format on
19
21public:
22 // static functions
23 // NOLINTBEGIN
24 MCNAPI static void _storePreviousRideStats(
26 ::StateVectorComponent const& stateVectorComponent,
27 ::VanillaClientGameplayComponent& vanillaClientGameplayComponent
28 );
29
31 ::ViewT<
36 );
37
38 MCNAPI static ::TickingSystemWithInfo createSystem();
39 // NOLINTEND
40};
Definition StorePreviousRideStatsSystem.h:20
static MCAPI void _storePreviousRideStats(::StrictEntityContext const &, ::StateVectorComponent const &stateVectorComponent, ::VanillaClientGameplayComponent &vanillaClientGameplayComponent)
static MCAPI ::TickingSystemWithInfo createSystem()
static MCAPI void _tickStorePreviousRideStatsSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::LocalPlayerComponent, ::PassengerComponent >, ::StateVectorComponent const, ::VanillaClientGameplayComponent > view)
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition Include.h:6
Definition LocalPlayerComponent.h:5
Definition PassengerComponent.h:8
Definition StateVectorComponent.h:8
Definition TickingSystemWithInfo.h:13
Definition VanillaClientGameplayComponent.h:8