LeviLamina
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StorePreviousRideStatsSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
LocalPlayerComponent
;
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struct
PassengerComponent
;
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struct
StateVectorComponent
;
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struct
TickingSystemWithInfo
;
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struct
VanillaClientGameplayComponent
;
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// clang-format on
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class
StorePreviousRideStatsSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
_storePreviousRideStats(
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::StrictEntityContext
const
&,
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::StateVectorComponent
const
& stateVectorComponent,
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::VanillaClientGameplayComponent
& vanillaClientGameplayComponent
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);
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MCAPI static ::TickingSystemWithInfo createSystem();
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// NOLINTEND
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};
StorePreviousRideStatsSystem
Definition
StorePreviousRideStatsSystem.h:20
StrictEntityContext
Definition
StrictEntityContext.h:10
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
LocalPlayerComponent
Definition
LocalPlayerComponent.h:5
PassengerComponent
Definition
PassengerComponent.h:10
StateVectorComponent
Definition
StateVectorComponent.h:10
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
VanillaClientGameplayComponent
Definition
VanillaClientGameplayComponent.h:10
src
mc
entity
systems
StorePreviousRideStatsSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0