LeviLamina
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GameRuleCommand Member List

This is the complete list of members for GameRuleCommand, including all inherited members.

$collectOptionalArguments() (defined in Command)Command
$dtor() (defined in Command)Command
$execute(::CommandOrigin const &origin, ::CommandOutput &output) const (defined in GameRuleCommand)GameRuleCommand
$vftable()GameRuleCommandstatic
collectOptionalArguments() (defined in Command)Commandvirtual
createJsonIndex(::std::string const &ruleName, ::GameRule const &rule, ::Json::Value &json, ::std::string *value) (defined in GameRuleCommand)GameRuleCommandstatic
execute(::CommandOrigin const &origin, ::CommandOutput &output) const (defined in GameRuleCommand)GameRuleCommandvirtual
getCommandName() const (defined in Command)Command
getGameRule(::CommandOrigin const &origin, ::CommandOutput &output) const (defined in GameRuleCommand)GameRuleCommand
isTemplateLockedAction(::CommandOrigin const &origin) (defined in Command)Commandstatic
isWildcard(::CommandSelectorBase const &selector) (defined in Command)Commandstatic
mBoolValue (defined in GameRuleCommand)GameRuleCommand
mBoolValueSet (defined in GameRuleCommand)GameRuleCommand
mCommandSymbol (defined in Command)Command
mFlags (defined in Command)Command
mFloatValue (defined in GameRuleCommand)GameRuleCommand
mFloatValueSet (defined in GameRuleCommand)GameRuleCommand
mGameRule (defined in GameRuleCommand)GameRuleCommand
mIntValue (defined in GameRuleCommand)GameRuleCommand
mIntValueSet (defined in GameRuleCommand)GameRuleCommand
mPermissionLevel (defined in Command)Command
mRegistry (defined in Command)Command
mVersion (defined in Command)Command
run(::CommandOrigin const &origin, ::CommandOutput &output) const (defined in Command)Command
sendTelemetry(::CommandOrigin const &origin, ::CommandOutput &output) const (defined in Command)Command
setGameRule(::CommandOrigin const &origin, ::CommandOutput &output) const (defined in GameRuleCommand)GameRuleCommand
setup(::CommandRegistry &registry, ::GameRuleCommand::InitProxy &&dependencies) (defined in GameRuleCommand)GameRuleCommandstatic
shouldSendTelemetry(::CommandOrigin const &origin) const (defined in Command)Command
shouldUseCommandOriginRotation(::CommandOrigin const &origin, int version) (defined in Command)Commandstatic
validRange(int input, int low, int high, ::CommandOutput &output) (defined in Command)Commandstatic
validRange(float input, float low, float high, ::CommandOutput &output) (defined in Command)Commandstatic
WILDCARD_TOKEN() (defined in Command)Commandstatic
~Command() (defined in Command)Commandvirtual
~GameRuleCommand()=default (defined in GameRuleCommand)GameRuleCommandvirtual