LeviLamina
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GameRuleCommand Class Reference
+ Inheritance diagram for GameRuleCommand:

Classes

struct  InitProxy
 

Public Member Functions

GameRuleCommandoperator= (GameRuleCommand const &)
 
 GameRuleCommand (GameRuleCommand const &)
 
virtual void execute (::CommandOrigin const &origin, ::CommandOutput &output) const
 
MCAPI void getGameRule (::CommandOrigin const &origin, ::CommandOutput &output) const
 
MCAPI void setGameRule (::CommandOrigin const &origin, ::CommandOutput &output) const
 
MCAPI void $execute (::CommandOrigin const &origin, ::CommandOutput &output) const
 
LLNDAPI std::string getCommandName () const
 
virtual bool collectOptionalArguments ()
 
MCAPI void run (::CommandOrigin const &origin, ::CommandOutput &output) const
 
MCAPI void sendTelemetry (::CommandOrigin const &origin, ::CommandOutput &output) const
 
MCAPI bool shouldSendTelemetry (::CommandOrigin const &origin) const
 
MCFOLD void $dtor ()
 
MCFOLD bool $collectOptionalArguments ()
 

Static Public Member Functions

static MCAPI void createJsonIndex (::std::string const &ruleName, ::GameRule const &rule, ::Json::Value &json, ::std::string *value)
 
static MCAPI void setup (::CommandRegistry &registry, ::GameRuleCommand::InitProxy &&dependencies)
 
static MCAPI void ** $vftable ()
 
static MCAPI bool isTemplateLockedAction (::CommandOrigin const &origin)
 
static MCAPI bool isWildcard (::CommandSelectorBase const &selector)
 
static MCAPI bool shouldUseCommandOriginRotation (::CommandOrigin const &origin, int version)
 
static MCAPI bool validRange (float input, float low, float high, ::CommandOutput &output)
 
static MCAPI bool validRange (int input, int low, int high, ::CommandOutput &output)
 
static MCAPI ::std::string const & WILDCARD_TOKEN ()
 

Public Attributes

::ll::UntypedStorage< 8, 32 > mUnk8beb94
 
::ll::UntypedStorage< 4, 4 > mUnk429d60
 
::ll::UntypedStorage< 4, 4 > mUnk4140a0
 
::ll::UntypedStorage< 1, 1 > mUnk7e7790
 
::ll::UntypedStorage< 1, 1 > mUnk4dbe3f
 
::ll::UntypedStorage< 1, 1 > mUnkf282fd
 
::ll::UntypedStorage< 1, 1 > mUnke07538
 
::ll::TypedStorage< 4, 4, int > mVersion
 
::ll::TypedStorage< 8, 8, ::CommandRegistry const * > mRegistry
 
::ll::TypedStorage< 4, 4, int > mCommandSymbol
 
::ll::TypedStorage< 1, 1, ::CommandPermissionLevel > mPermissionLevel
 
::ll::TypedStorage< 2, 2, ::CommandFlagmFlags
 

Member Function Documentation

◆ execute()

virtual void GameRuleCommand::execute ( ::CommandOrigin const & origin,
::CommandOutput & output ) const
virtual

Implements Command.


The documentation for this class was generated from the following file: