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MCAPI | GameRule (::GameRule const &) |
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MCAPI | GameRule (::std::string const &name, bool canBeModifiedByPlayer) |
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MCAPI bool | _set (::std::variant<::cereal::NullType, bool, int, float > const &v, bool *pValidated, ::GameRule::ValidationError *errorOutput) |
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MCFOLD bool | allowUseInCommand () const |
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MCFOLD bool | allowUseInScripting () const |
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MCFOLD bool | canBeModifiedByPlayer () const |
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MCAPI bool | getBool () const |
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MCAPI float | getFloat () const |
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MCAPI int | getInt () const |
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MCAPI::std::string | getLowercaseName () const |
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MCFOLD::std::string const & | getName () const |
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MCFOLD::GameRule::Type | getType () const |
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MCFOLD ::std::variant<::cereal::NullType, bool, int, float > const & | getValue () const |
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MCAPI::GameRule & | operator= (::GameRule &&) |
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MCAPI::GameRule & | operator= (::GameRule const &) |
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MCAPI bool | operator== (::GameRule const &other) const |
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MCFOLD bool | requiresCheats () const |
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MCAPI void | resetType (::GameRule::Type type) |
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MCAPI bool | setBool (bool value, bool *pValidated, ::GameRule::ValidationError *errorOutput) |
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MCFOLD void | setCanBeModifiedByPlayer (bool value) |
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MCAPI bool | setFloat (float value, bool *pValidated, ::GameRule::ValidationError *errorOutput) |
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MCAPI bool | setInt (int value, bool *pValidated, ::GameRule::ValidationError *errorOutput) |
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MCAPI::GameRule & | setName (::std::string const &name) |
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MCAPI void * | $ctor () |
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MCAPI void * | $ctor (::GameRule const &) |
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MCAPI void * | $ctor (::std::string const &name, bool canBeModifiedByPlayer) |
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MCAPI void | $dtor () |
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::ll::TypedStorage< 1, 1, bool > | mShouldSave |
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::ll::TypedStorage< 1, 1, ::GameRule::Type > | mType |
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::ll::TypedStorage< 4, 8, ::std::variant<::cereal::NullType, bool, int, float > > | mValue |
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::ll::TypedStorage< 8, 32, ::std::string > | mName |
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::ll::TypedStorage< 1, 1, bool > | mAllowUseInCommand |
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::ll::TypedStorage< 1, 1, bool > | mAllowUseInScripting |
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::ll::TypedStorage< 1, 1, bool > | mIsDefaultSet |
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::ll::TypedStorage< 1, 1, bool > | mRequiresCheats |
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::ll::TypedStorage< 1, 1, bool > | mCanBeModifiedByPlayer |
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::ll::TypedStorage< 8, 64, ::std::function< void(::GameRule &, ::BaseGameVersion const &)> > | mTagNotFoundCallback |
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::ll::TypedStorage< 8, 64, ::std::function< bool(::std::variant<::cereal::NullType, bool, int, float > const &, ::GameRule::ValidationError *)> > | mValidateValueCallback |