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LeviLamina
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This is the complete list of members for GameRule, including all inherited members.
| $ctor(::GameRule const &) (defined in GameRule) | GameRule | |
| $ctor(::GameRule &&) (defined in GameRule) | GameRule | |
| $ctor(::std::string const &name, bool canBeModifiedByPlayer) (defined in GameRule) | GameRule | |
| $dtor() (defined in GameRule) | GameRule | |
| _setDefaultValue(bool b) (defined in GameRule) | GameRule | |
| _setDefaultValue(int i) (defined in GameRule) | GameRule | |
| GameRule() (defined in GameRule) | GameRule | |
| GameRule(::GameRule const &) (defined in GameRule) | GameRule | |
| GameRule(::GameRule &&) (defined in GameRule) | GameRule | |
| GameRule(::std::string const &name, bool canBeModifiedByPlayer) (defined in GameRule) | GameRule | |
| getLowercaseName() const (defined in GameRule) | GameRule | |
| mAllowUseInCommand (defined in GameRule) | GameRule | |
| mAllowUseInScripting (defined in GameRule) | GameRule | |
| mCanBeModifiedByPlayer (defined in GameRule) | GameRule | |
| mIsDefaultSet (defined in GameRule) | GameRule | |
| mName (defined in GameRule) | GameRule | |
| mRequiresCheats (defined in GameRule) | GameRule | |
| mShouldSave (defined in GameRule) | GameRule | |
| mTagNotFoundCallback (defined in GameRule) | GameRule | |
| mType (defined in GameRule) | GameRule | |
| mValidateValueCallback (defined in GameRule) | GameRule | |
| mValue (defined in GameRule) | GameRule | |
| operator=(::GameRule &&) (defined in GameRule) | GameRule | |
| operator=(::GameRule const &) (defined in GameRule) | GameRule | |
| operator==(::GameRule const &other) const (defined in GameRule) | GameRule | |
| resetType(::GameRule::Type type) (defined in GameRule) | GameRule | |
| setBool(bool value, bool *pValidated, ::GameRule::ValidationError *errorOutput) (defined in GameRule) | GameRule | |
| setFloat(float value, bool *pValidated, ::GameRule::ValidationError *errorOutput) (defined in GameRule) | GameRule | |
| setInt(int value, bool *pValidated, ::GameRule::ValidationError *errorOutput) (defined in GameRule) | GameRule | |
| setTagDataNotFoundCallback(::std::function< void(::GameRule &, ::BaseGameVersion const &)> cb) (defined in GameRule) | GameRule | |
| setValidateValueCallback(::std::function< bool(::std::variant<::std::monostate, bool, int, float > const &, ::GameRule::ValidationError *)> cb) (defined in GameRule) | GameRule | |
| TagDataNotFoundCallback typedef (defined in GameRule) | GameRule | |
| Type enum name (defined in GameRule) | GameRule | |
| ValidateValueCallback typedef (defined in GameRule) | GameRule | |
| Value typedef (defined in GameRule) | GameRule | |
| ~GameRule() (defined in GameRule) | GameRule |