LeviLamina
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GameRule Member List

This is the complete list of members for GameRule, including all inherited members.

$ctor(::GameRule const &) (defined in GameRule)GameRule
$ctor(::GameRule &&) (defined in GameRule)GameRule
$ctor(::std::string const &name, bool canBeModifiedByPlayer) (defined in GameRule)GameRule
$dtor() (defined in GameRule)GameRule
_setDefaultValue(bool b) (defined in GameRule)GameRule
_setDefaultValue(int i) (defined in GameRule)GameRule
GameRule(::GameRule const &) (defined in GameRule)GameRule
GameRule(::GameRule &&) (defined in GameRule)GameRule
GameRule(::std::string const &name, bool canBeModifiedByPlayer) (defined in GameRule)GameRule
getLowercaseName() const (defined in GameRule)GameRule
mAllowUseInCommand (defined in GameRule)GameRule
mAllowUseInScripting (defined in GameRule)GameRule
mCanBeModifiedByPlayer (defined in GameRule)GameRule
mIsDefaultSet (defined in GameRule)GameRule
mName (defined in GameRule)GameRule
mRequiresCheats (defined in GameRule)GameRule
mShouldSave (defined in GameRule)GameRule
mTagNotFoundCallback (defined in GameRule)GameRule
mType (defined in GameRule)GameRule
mValidateValueCallback (defined in GameRule)GameRule
mValue (defined in GameRule)GameRule
operator=(::GameRule &&) (defined in GameRule)GameRule
operator=(::GameRule const &) (defined in GameRule)GameRule
setBool(bool value, bool *pValidated, ::GameRule::ValidationError *errorOutput) (defined in GameRule)GameRule
setFloat(float value, bool *pValidated, ::GameRule::ValidationError *errorOutput) (defined in GameRule)GameRule
setInt(int value, bool *pValidated, ::GameRule::ValidationError *errorOutput) (defined in GameRule)GameRule
setTagDataNotFoundCallback(::std::function< void(::GameRule &, ::BaseGameVersion const &)> cb) (defined in GameRule)GameRule
setValidateValueCallback(::std::function< bool(::GameRule::Value const &, ::GameRule::ValidationError *)> cb) (defined in GameRule)GameRule
TagDataNotFoundCallback typedef (defined in GameRule)GameRule
Type enum name (defined in GameRule)GameRule
ValidateValueCallback typedef (defined in GameRule)GameRule
~GameRule() (defined in GameRule)GameRule