LeviLamina
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GameRenderer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5class GameRenderer {
6public:
7 // GameRenderer inner types declare
8 // clang-format off
9 struct Overlays;
10 // clang-format on
11
12 // GameRenderer inner types define
13 enum class FrameCaptureMode : int {};
14
15 struct Overlays {};
16};
Definition GameRenderer.h:15