LeviLamina
Loading...
Searching...
No Matches
DataDrivenRendererPreprocessingContext.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/actor/v2/ddrv2/PoolHandle.h"
7
8// auto generated forward declare list
9// clang-format off
13namespace mce { struct BufferResourceService; }
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 8, ::std::reference_wrapper<::DataDrivenRendererRegistry>> mResources;
21 ::ll::TypedStorage<8, 8, ::ddrv2::PoolHandle<::DataDrivenRendererPool>> mTargetPool;
22 ::ll::TypedStorage<8, 16, ::std::weak_ptr<::mce::BufferResourceService>> mBufferResourceService;
23 ::ll::TypedStorage<8, 8, ::std::reference_wrapper<::MinecraftGameplayGraphicsResources>>
24 mMinecraftGameplayGraphicsResources;
25 // NOLINTEND
26};
Definition DataDrivenRendererRegistry.h:5
Definition MinecraftGameplayGraphicsResources.h:5
Definition DataDrivenRendererPool.h:5
Definition DataDrivenRendererPreprocessingContext.h:5
Definition BufferResourceService.h:7