LeviLamina
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History::GameTypeReplay Struct Reference
Inheritance diagram for History::GameTypeReplay:

Public Member Functions

virtual::AdvanceFrameResult getAdvanceFrameResult (::MovementDataExtractionUtility::SnapshotAccessor const &)
virtual void advanceFrame (::EntityContext &entity) const
virtual void advanceLiveFrame (::Actor &actor, ::std::optional< uint64 >)
virtual ::std::bitset< 2 > getCorrectionTypeBitset () const
MCFOLD::AdvanceFrameResult $getAdvanceFrameResult (::MovementDataExtractionUtility::SnapshotAccessor const &)
MCAPI void $advanceFrame (::EntityContext &entity) const
MCAPI void $advanceLiveFrame (::Actor &actor, ::std::optional< uint64 >)
MCFOLD ::std::bitset< 2 > $getCorrectionTypeBitset () const

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 4, 4, ::GameType > mPlayerGameType

Member Function Documentation

◆ advanceFrame()

virtual void History::GameTypeReplay::advanceFrame ( ::EntityContext & entity) const
virtual

Implements IMovementCorrection.

◆ advanceLiveFrame()

virtual void History::GameTypeReplay::advanceLiveFrame ( ::Actor & actor,
::std::optional< uint64 >  )
virtual

Implements IMovementCorrection.

◆ getCorrectionTypeBitset()

virtual ::std::bitset< 2 > History::GameTypeReplay::getCorrectionTypeBitset ( ) const
virtual

Implements IMovementCorrection.

◆ $vftable()

MCAPI void ** History::GameTypeReplay::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following files: