LeviLamina
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GameControllerStickToButtonBinding.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/input/enums/DirectionId.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<1, 1, ::DirectionId> directionId;
13 ::ll::TypedStorage<4, 4, int> stickId;
14 ::ll::TypedStorage<8, 32, ::std::string> buttonName;
15 ::ll::TypedStorage<1, 1, bool> exclusive;
16 // NOLINTEND
17};
Definition GameControllerStickToButtonBinding.h:5