20 using OnSpawnHerd = ::std::function<void(::std::vector<::Mob*>&,
::Random&)>;
27 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> mIdentifier;
28 ::ll::TypedStorage<8, 392, ::MobSpawnRules> mSpawnRules;
29 ::ll::TypedStorage<8, 64, ::std::function<void(::std::vector<::Mob*>&,
::Random&)>> mOnSpawnHerd;