LeviLamina
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LootSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/systems/ITickingSystem.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityRegistry
;
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// clang-format on
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class
LootSystem
:
public
::ITickingSystem
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 2
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virtual
void
tick(
::EntityRegistry
&)
/*override*/
;
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// vIndex: 1
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virtual
void
registerEvents(::entt::dispatcher& dispatcher)
/*override*/
;
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// vIndex: 0
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virtual
~LootSystem
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD
void
$tick(
::EntityRegistry
&);
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MCAPI
void
$registerEvents(::entt::dispatcher& dispatcher);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
EntityRegistry
Definition
EntityRegistry.h:15
ITickingSystem
Definition
ITickingSystem.h:15
LootSystem
Definition
LootSystem.h:13
src
mc
entity
systems
LootSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0