LeviLamina
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LootSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityRegistry;
11// clang-format on
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 2
18 virtual void tick(::EntityRegistry&) /*override*/;
19
20 // vIndex: 1
21 virtual void registerEvents(::entt::dispatcher& dispatcher) /*override*/;
22
23 // vIndex: 0
24 virtual ~LootSystem() /*override*/ = default;
25 // NOLINTEND
26
27public:
28 // destructor thunk
29 // NOLINTBEGIN
30
31 // NOLINTEND
32
33public:
34 // virtual function thunks
35 // NOLINTBEGIN
36 MCFOLD void $tick(::EntityRegistry&);
37
38 MCAPI void $registerEvents(::entt::dispatcher& dispatcher);
39 // NOLINTEND
40
41public:
42 // vftables
43 // NOLINTBEGIN
44 MCAPI static void** $vftable();
45 // NOLINTEND
46};
Definition EntityRegistry.h:15
Definition ITickingSystem.h:15
Definition LootSystem.h:13