LeviLamina
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LootSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityRegistry;
11// clang-format on
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 virtual void tick(::EntityRegistry&) /*override*/;
18
19 virtual void registerEvents(::entt::dispatcher& eventDispatcher) /*override*/;
20
21 virtual ~LootSystem() /*override*/ = default;
22 // NOLINTEND
23
24public:
25 // virtual function thunks
26 // NOLINTBEGIN
27 MCFOLD void $tick(::EntityRegistry&);
28
29 MCAPI void $registerEvents(::entt::dispatcher& eventDispatcher);
30
31
32 // NOLINTEND
33
34public:
35 // vftables
36 // NOLINTBEGIN
37 MCNAPI static void** $vftable();
38 // NOLINTEND
39};
Definition EntityRegistry.h:10
Definition ITickingSystem.h:15
Definition LootSystem.h:13
static MCAPI void ** $vftable()