LeviLamina
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LocalAuthentication.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
10// clang-format on
11
12class LocalAuthentication {
13public:
14 // member variables
15 // NOLINTBEGIN
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 LocalAuthentication& operator=(LocalAuthentication const&);
25 LocalAuthentication(LocalAuthentication const&);
26 LocalAuthentication();
27
28public:
29 // member functions
30 // NOLINTBEGIN
31#ifdef LL_PLAT_C
32 MCNAPI explicit LocalAuthentication(::std::string const& selfSignedId);
33
34 MCNAPI ::RawGameServerToken const& getHostSignedToken() const;
35
36 MCNAPI ::PrivateKeyManager const& getLocalKeys() const;
37
38 MCNAPI ::RawGameServerToken const& getNewLocalToken() const;
39
40 MCNAPI ::std::string const& getSelfSignedId() const;
41
42 MCNAPI void overrideLocalKeys(::PrivateKeyManager const& newKeys);
43
44 MCNAPI void
45 regenerateSelfSigned(::PlayerAuthenticationInfo authInfo, bool isSignedIn, uint64 clientRandomId, bool isPrimary);
46
47 MCNAPI ~LocalAuthentication();
48#endif
49 // NOLINTEND
50
51public:
52 // constructor thunks
53 // NOLINTBEGIN
54#ifdef LL_PLAT_C
55 MCNAPI void* $ctor(::std::string const& selfSignedId);
56#endif
57 // NOLINTEND
58
59public:
60 // destructor thunk
61 // NOLINTBEGIN
62#ifdef LL_PLAT_C
63 MCNAPI void $dtor();
64#endif
65 // NOLINTEND
66};
Definition PrivateKeyManager.h:9
Definition PlayerAuthenticationInfo.h:9
Definition RawGameServerToken.h:8
Definition Alias.h:14