LeviLamina
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MobTravelUpdateSpeedsSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
19struct PlayerComponent;
20struct VehicleComponent;
21// clang-format on
22
23namespace MobTravelUpdateSpeedsSystemImpl {
24// functions
25// NOLINTBEGIN
26MCAPI void doUpdateMovementSpeed(
28 ::ActorDataFlagComponent const& actorDataFlagComponent,
29 ::ActorDataControllingSeatIndexComponent const& controllingSeatIndexComponent,
30 ::VehicleComponent const& vehicleComponent,
31 ::AirSpeedComponent& flySpeedComponent,
32 ::MovementAttributesComponent const& movementAttributesComponent,
33 ::MovementSpeedComponent& movementSpeedComponent,
37);
38// NOLINTEND
39
40} // namespace MobTravelUpdateSpeedsSystemImpl
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition ViewT.h:6
Definition ActorDataControllingSeatIndexComponent.h:8
Definition ActorDataFlagComponent.h:8
Definition AirSpeedComponent.h:8
Definition CanVehicleSprintFlagComponent.h:5
Definition Include.h:6
Definition MovementAttributesComponent.h:5
Definition MovementSpeedComponent.h:8
Definition PlayerComponent.h:5
Definition VehicleComponent.h:10
Definition context.h:5