LeviLamina
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NBCastleSmallCorridorLeftTurnPiece.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/NetherFortressPiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class BoundingBox;
13class Random;
14class StructurePiece;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 // vIndex: 2
34 virtual ::StructurePieceType getType() const /*override*/;
35
36 // vIndex: 3
37 virtual void addChildren(
38 ::StructurePiece& startPiece,
39 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
40 ::Random& random
41 ) /*override*/;
42
43 // vIndex: 4
44 virtual bool postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
45
46 // vIndex: 0
47 virtual ~NBCastleSmallCorridorLeftTurnPiece() /*override*/ = default;
48 // NOLINTEND
49
50public:
51 // static functions
52 // NOLINTBEGIN
53 MCNAPI static ::std::unique_ptr<::NetherFortressPiece> createPiece(
54 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
55 ::Random& random,
56 int footX,
57 int footY,
58 int footZ,
59 int direction,
60 int genDepth
61 );
62 // NOLINTEND
63
64public:
65 // virtual function thunks
66 // NOLINTBEGIN
67 MCNAPI ::StructurePieceType $getType() const;
68
69 MCNAPI void $addChildren(
70 ::StructurePiece& startPiece,
71 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
72 ::Random& random
73 );
74
75 MCNAPI bool $postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
76 // NOLINTEND
77
78public:
79 // vftables
80 // NOLINTBEGIN
81 MCNAPI static void** $vftable();
82 // NOLINTEND
83};
Definition BlockSource.h:67
Definition BoundingBox.h:13
Definition NBCastleSmallCorridorLeftTurnPiece.h:17
MCAPI::StructurePieceType $getType() const
MCAPI bool $postProcess(::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI void $addChildren(::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
static MCAPI void ** $vftable()
static MCAPI ::std::unique_ptr<::NetherFortressPiece > createPiece(::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, int footX, int footY, int footZ, int direction, int genDepth)
Definition NetherFortressPiece.h:18
Definition Random.h:11
Definition StructurePiece.h:18
Definition Alias.h:14