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LeviLamina
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This is the complete list of members for IReplayableActorInput, including all inherited members.
| applyCollisionData(::EntityContext &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::MoveInputComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::ReplayStateTrackerComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::ActorRotationComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::History::TurnInput const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::BlockCollisionsSystem::BlockCollisionResolutionVectorComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::BlockPosTrackerComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::BuoyancyComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::BuoyancyFloatRequestComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::InsideSlowingSweetBerryBushBlockComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::ItemUseSlowdownModifierComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::RewindCollisionShapesComponent &&)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::MovementEffect const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::VehicleInputIntentComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::IsSolidMobNearbyComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::RiptideTridentSpinAttackComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::SpinAttackResultsComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::MovementInterpolatorComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| captureExternalData(::EntityRegistry &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| getSnapshot() const =0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| postApplyInput(::EntityContext &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| preApplyInput(::EntityContext &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| ~IReplayableActorInput()=default (defined in IReplayableActorInput) | IReplayableActorInput | virtual |