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LeviLamina
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This is the complete list of members for IReplayableActorInput, including all inherited members.
| applyCollisionData(::EntityContext &entity)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::MoveInputComponent const &input)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::ReplayStateTrackerComponent const &tracker)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::ActorRotationComponent const &rot)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::History::TurnInput const &turn)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::BlockCollisionsSystem::BlockCollisionResolutionVectorComponent const &v)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::BlockPosTrackerComponent const &tracker)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::BuoyancyComponent const &buoyancy)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::BuoyancyFloatRequestComponent const &request)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::InsideSlowingSweetBerryBushBlockComponent const &inside)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::ItemUseSlowdownModifierComponent const &slowdown)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::RewindCollisionShapesComponent &&shapes)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::MovementEffect const &movementEffect)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::VehicleInputIntentComponent const &vehicleIntent)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::IsSolidMobNearbyComponent const &isSolidMobNearby)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::RiptideTridentSpinAttackComponent const &riptideSpinAttack)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::SpinAttackResultsComponent const &spinAttackResults)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| capture(::MovementInterpolatorComponent const &interpolator)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| captureExternalData(::EntityRegistry ®istry)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| getSnapshot() const =0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| postApplyInput(::EntityContext &e)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| preApplyInput(::EntityContext &e)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
| ~IReplayableActorInput()=default (defined in IReplayableActorInput) | IReplayableActorInput | virtual |