LeviLamina
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This is the complete list of members for IReplayableActorInput, including all inherited members.
applyCollisionData(::EntityContext &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
capture(::MoveInputComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
capture(::ReplayStateTrackerComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
capture(::ActorRotationComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
capture(::History::TurnInput const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
capture(::BlockCollisionsSystem::BlockCollisionResolutionVectorComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
capture(::BlockPosTrackerComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
capture(::BuoyancyComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
capture(::BuoyancyFloatRequestComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
capture(::InsideSlowingSweetBerryBushBlockComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
capture(::ItemUseSlowdownModifierComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
capture(::RewindCollisionShapesComponent &&)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
capture(::MovementEffect const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
capture(::VehicleInputIntentComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
capture(::IsSolidMobNearbyComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
capture(::RiptideTridentSpinAttackComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
capture(::SpinAttackResultsComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
capture(::MovementInterpolatorComponent const &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
captureExternalData(::EntityRegistry &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
getSnapshot() const =0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
postApplyInput(::EntityContext &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
preApplyInput(::EntityContext &)=0 (defined in IReplayableActorInput) | IReplayableActorInput | pure virtual |
~IReplayableActorInput()=default (defined in IReplayableActorInput) | IReplayableActorInput | virtual |