LeviLamina
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IReplayableActorInput Member List

This is the complete list of members for IReplayableActorInput, including all inherited members.

applyCollisionData(::EntityContext &entity)=0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
capture(::MoveInputComponent const &input)=0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
capture(::ReplayStateTrackerComponent const &tracker)=0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
capture(::ActorRotationComponent const &rot)=0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
capture(::History::TurnInput const &turn)=0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
capture(::BlockCollisionsSystem::BlockCollisionResolutionVectorComponent const &v)=0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
capture(::BlockPosTrackerComponent const &tracker)=0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
capture(::BuoyancyComponent const &buoyancy)=0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
capture(::BuoyancyFloatRequestComponent const &request)=0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
capture(::InsideSlowingSweetBerryBushBlockComponent const &inside)=0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
capture(::ItemUseSlowdownModifierComponent const &slowdown)=0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
capture(::RewindCollisionShapesComponent &&shapes)=0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
capture(::MovementEffect const &movementEffect)=0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
capture(::VehicleInputIntentComponent const &vehicleIntent)=0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
capture(::IsSolidMobNearbyComponent const &isSolidMobNearby)=0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
capture(::RiptideTridentSpinAttackComponent const &riptideSpinAttack)=0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
capture(::SpinAttackResultsComponent const &spinAttackResults)=0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
capture(::MovementInterpolatorComponent const &interpolator)=0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
captureExternalData(::EntityRegistry &registry)=0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
getSnapshot() const =0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
postApplyInput(::EntityContext &e)=0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
preApplyInput(::EntityContext &e)=0 (defined in IReplayableActorInput)IReplayableActorInputpure virtual
~IReplayableActorInput()=default (defined in IReplayableActorInput)IReplayableActorInputvirtual