LeviLamina
Loading...
Searching...
No Matches
IReplayableActorInput Struct Referenceabstract
+ Inheritance diagram for IReplayableActorInput:

Public Member Functions

virtual void preApplyInput (::EntityContext &)=0
 
virtual void postApplyInput (::EntityContext &)=0
 
virtual void applyCollisionData (::EntityContext &)=0
 
virtual::ExternalDataSnapshotComponent const & getSnapshot () const =0
 
virtual void captureExternalData (::EntityRegistry &)=0
 
virtual void capture (::MoveInputComponent const &)=0
 
virtual void capture (::ReplayStateTrackerComponent const &)=0
 
virtual void capture (::ActorRotationComponent const &)=0
 
virtual void capture (::History::TurnInput const &)=0
 
virtual void capture (::BlockCollisionsSystem::BlockCollisionResolutionVectorComponent const &)=0
 
virtual void capture (::BlockPosTrackerComponent const &)=0
 
virtual void capture (::BuoyancyComponent const &)=0
 
virtual void capture (::BuoyancyFloatRequestComponent const &)=0
 
virtual void capture (::InsideSlowingSweetBerryBushBlockComponent const &)=0
 
virtual void capture (::ItemUseSlowdownModifierComponent const &)=0
 
virtual void capture (::RewindCollisionShapesComponent &&)=0
 
virtual void capture (::MovementEffect const &)=0
 
virtual void capture (::VehicleInputIntentComponent const &)=0
 
virtual void capture (::IsSolidMobNearbyComponent const &)=0
 
virtual void capture (::RiptideTridentSpinAttackComponent const &)=0
 
virtual void capture (::SpinAttackResultsComponent const &)=0
 
virtual void capture (::MovementInterpolatorComponent const &)=0
 

The documentation for this struct was generated from the following file: