LeviLamina
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VehicleInputIntentComponent Struct Reference

Public Attributes

::ll::TypedStorage< 1, 1, bool > mWASDControlled
 
::ll::TypedStorage< 1, 1, bool > mControlledByPlayer
 
::ll::TypedStorage< 1, 1, bool > mIsClientPredicted
 
::ll::TypedStorage< 1, 1, bool > mUsePaddleForce
 
::ll::TypedStorage< 4, 4, int > mJumpAmount
 
::ll::TypedStorage< 4, 8, ::Vec2mRotation
 
::ll::TypedStorage< 4, 12, ::Vec3mLocalMovementVelocity
 
::ll::TypedStorage< 4, 8, ::std::array< float, 2 > > mPaddleForces
 
::ll::TypedStorage< 1, 2, ::std::array< bool, 2 > > mIsPaddling
 
::ll::TypedStorage< 1, 1, bool > mDoMoveAndRotation
 
::ll::TypedStorage< 8, 16, ::StrictActorIDEntityContextPairmControllingEntity
 
::ll::TypedStorage< 8, 8, uint64 > mCurrentTick
 

The documentation for this struct was generated from the following file: