LeviLamina
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VehicleInputIntentComponent Struct Reference

Public Types

enum class  DoVehicleTicks : uchar { MoveAndRotation = 0 , MoveAndRotationFreeCameraControlled = 1 , VerticalMovementAction = 2 , Count = 3 }
using DoControllersBitset = ::brstd::bitset<3, uchar>

Public Attributes

::ll::TypedStorage< 1, 1, bool > mWASDGroundControlled
::ll::TypedStorage< 1, 1, bool > mWASDFreeCameraControlled
::ll::TypedStorage< 1, 1, bool > mControlledByPlayer
::ll::TypedStorage< 1, 1, bool > mIsClientPredicted
::ll::TypedStorage< 1, 1, bool > mUsePaddleForce
::ll::TypedStorage< 4, 4, int > mJumpAmount
::ll::TypedStorage< 4, 8, ::Vec2mRotation
::ll::TypedStorage< 4, 12, ::Vec3mLocalMovementVelocity
::ll::TypedStorage< 4, 8, ::std::array< float, 2 > > mPaddleForces
::ll::TypedStorage< 1, 2, ::std::array< bool, 2 > > mIsPaddling
::ll::TypedStorage< 1, 1, ::brstd::bitset< 3, uchar > > mDoControllers
::ll::TypedStorage< 8, 16, ::StrictActorIDEntityContextPairmControllingEntity
::ll::TypedStorage< 8, 8, uint64 > mCurrentTick

The documentation for this struct was generated from the following file: