16 ::ll::TypedStorage<1, 1, bool> mWASDControlled;
17 ::ll::TypedStorage<1, 1, bool> mControlledByPlayer;
18 ::ll::TypedStorage<1, 1, bool> mIsClientPredicted;
19 ::ll::TypedStorage<1, 1, bool> mUsePaddleForce;
20 ::ll::TypedStorage<4, 4, int> mJumpAmount;
21 ::ll::TypedStorage<4, 8, ::Vec2> mRotation;
22 ::ll::TypedStorage<4, 12, ::Vec3> mLocalMovementVelocity;
23 ::ll::TypedStorage<4, 8, ::std::array<float, 2>> mPaddleForces;
24 ::ll::TypedStorage<1, 2, ::std::array<bool, 2>> mIsPaddling;
25 ::ll::TypedStorage<1, 1, bool> mDoMoveAndRotation;
26 ::ll::TypedStorage<8, 16, ::StrictActorIDEntityContextPair> mControllingEntity;
27 ::ll::TypedStorage<8, 8, uint64> mCurrentTick;
Definition StrictActorIDEntityContextPair.h:5