LeviLamina
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VehicleInputIntentComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec2.h"
7#include "mc/deps/core/math/Vec3.h"
8#include "mc/deps/vanilla_components/StrictActorIDEntityContextPair.h"
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<1, 1, bool> mWASDControlled;
15 ::ll::TypedStorage<1, 1, bool> mControlledByPlayer;
16 ::ll::TypedStorage<1, 1, bool> mIsClientPredicted;
17 ::ll::TypedStorage<1, 1, bool> mUsePaddleForce;
18 ::ll::TypedStorage<4, 4, int> mJumpAmount;
19 ::ll::TypedStorage<4, 8, ::Vec2> mRotation;
20 ::ll::TypedStorage<4, 12, ::Vec3> mLocalMovementVelocity;
21 ::ll::TypedStorage<4, 8, ::std::array<float, 2>> mPaddleForces;
22 ::ll::TypedStorage<1, 2, ::std::array<bool, 2>> mIsPaddling;
23 ::ll::TypedStorage<1, 1, bool> mDoMoveAndRotation;
24 ::ll::TypedStorage<1, 1, bool> mDoMoveAndRotationAirControlled;
25 ::ll::TypedStorage<8, 16, ::StrictActorIDEntityContextPair> mControllingEntity;
26 ::ll::TypedStorage<8, 8, uint64> mCurrentTick;
27 // NOLINTEND
28};
Definition VehicleInputIntentComponent.h:10