LeviLamina
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VehicleInputIntentComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec2.h"
7#include "mc/deps/core/math/Vec3.h"
8#include "mc/deps/vanilla_components/StrictActorIDEntityContextPair.h"
9#include "mc/platform/brstd/bitset.h"
10
12public:
13 // VehicleInputIntentComponent inner types define
14 enum class DoVehicleTicks : uchar {
15 MoveAndRotation = 0,
16 MoveAndRotationFreeCameraControlled = 1,
17 VerticalMovementAction = 2,
18 Count = 3,
19 };
20
22
23public:
24 // member variables
25 // NOLINTBEGIN
26 ::ll::TypedStorage<1, 1, bool> mWASDControlled;
27 ::ll::TypedStorage<1, 1, bool> mControlledByPlayer;
28 ::ll::TypedStorage<1, 1, bool> mIsClientPredicted;
29 ::ll::TypedStorage<1, 1, bool> mUsePaddleForce;
30 ::ll::TypedStorage<4, 4, int> mJumpAmount;
31 ::ll::TypedStorage<4, 8, ::Vec2> mRotation;
32 ::ll::TypedStorage<4, 12, ::Vec3> mLocalMovementVelocity;
33 ::ll::TypedStorage<4, 8, ::std::array<float, 2>> mPaddleForces;
34 ::ll::TypedStorage<1, 2, ::std::array<bool, 2>> mIsPaddling;
35 ::ll::TypedStorage<1, 1, ::brstd::bitset<3, uchar>> mDoControllers;
36 ::ll::TypedStorage<8, 16, ::StrictActorIDEntityContextPair> mControllingEntity;
37 ::ll::TypedStorage<8, 8, uint64> mCurrentTick;
38 // NOLINTEND
39};
Definition bitset.h:8
Definition VehicleInputIntentComponent.h:11