LeviLamina
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VehicleInputIntentComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Vec2;
8class Vec3;
10// clang-format on
11
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<1, 1, bool> mWASDControlled;
17 ::ll::TypedStorage<1, 1, bool> mControlledByPlayer;
18 ::ll::TypedStorage<1, 1, bool> mIsClientPredicted;
19 ::ll::TypedStorage<1, 1, bool> mUsePaddleForce;
20 ::ll::TypedStorage<4, 4, int> mJumpAmount;
21 ::ll::TypedStorage<4, 8, ::Vec2> mRotation;
22 ::ll::TypedStorage<4, 12, ::Vec3> mLocalMovementVelocity;
23 ::ll::TypedStorage<4, 8, ::std::array<float, 2>> mPaddleForces;
24 ::ll::TypedStorage<1, 2, ::std::array<bool, 2>> mIsPaddling;
25 ::ll::TypedStorage<1, 1, bool> mDoMoveAndRotation;
26 ::ll::TypedStorage<8, 16, ::StrictActorIDEntityContextPair> mControllingEntity;
27 ::ll::TypedStorage<8, 8, uint64> mCurrentTick;
28 // NOLINTEND
29};
Definition Vec2.h:5
Definition Vec3.h:10
Definition StrictActorIDEntityContextPair.h:5
Definition VehicleInputIntentComponent.h:12