LeviLamina
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PlayerMoveInput.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntityContext;
8// clang-format on
9
10namespace PlayerMoveInput {
11// functions
12// NOLINTBEGIN
13MCAPI void initializePlayer(::EntityContext& entity);
14// NOLINTEND
15
16} // namespace PlayerMoveInput
Definition EntityContext.h:16