LeviLamina
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ScriptPlayerPersonaPiece.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/player/persona/PieceType.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace Scripting { struct InterfaceBinding; }
11// clang-format on
12
13namespace ScriptModuleGameTest {
14
15struct ScriptPlayerPersonaPiece {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 32, ::std::string> pieceId;
20 ::ll::TypedStorage<4, 4, ::persona::PieceType> pieceType;
21 ::ll::TypedStorage<8, 32, ::std::string> packId;
22 ::ll::TypedStorage<1, 2, ::std::optional<bool>> isDefaultPiece;
23 ::ll::TypedStorage<8, 32, ::std::string> productId;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
28 ScriptPlayerPersonaPiece(ScriptPlayerPersonaPiece const&);
29 ScriptPlayerPersonaPiece();
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI ::ScriptModuleGameTest::ScriptPlayerPersonaPiece&
36
37 MCAPI ::ScriptModuleGameTest::ScriptPlayerPersonaPiece&
39
40 MCAPI ~ScriptPlayerPersonaPiece();
41 // NOLINTEND
42
43public:
44 // static functions
45 // NOLINTBEGIN
46 MCAPI static ::Scripting::InterfaceBinding bind();
47 // NOLINTEND
48
49public:
50 // destructor thunk
51 // NOLINTBEGIN
52 MCFOLD void $dtor();
53 // NOLINTEND
54};
55
56} // namespace ScriptModuleGameTest
Definition ScriptPlayerPersonaPiece.h:15
Definition InterfaceBinding.h:16