LeviLamina
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UseActorNode.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/bhave/BehaviorStatus.h"
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#include "mc/world/actor/bhave/node/BehaviorNode.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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// clang-format on
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class
UseActorNode
:
public
::BehaviorNode
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, int> mDelayCounter;
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::ll::TypedStorage<1, 1, bool> mRightMouseDown;
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::ll::TypedStorage<1, 1, bool> mPreActionDone;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual ::BehaviorStatus tick(
::Actor
&)
/*override*/
;
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virtual
~UseActorNode
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
Actor
Definition
Actor.h:105
BehaviorNode
Definition
BehaviorNode.h:17
UseActorNode
Definition
UseActorNode.h:14
UseActorNode::$vftable
static MCAPI void ** $vftable()
src
mc
world
actor
bhave
node
UseActorNode.h
Generated on
for LeviLamina by
1.16.1