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| virtual::BehaviorStatus | tick (::Actor &) |
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virtual void | initializeFromDefinition (::Actor &owner) |
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MCAPI void | $dtor () |
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MCFOLD void | $initializeFromDefinition (::Actor &owner) |
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::ll::TypedStorage< 4, 4, int > | mDelayCounter |
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::ll::TypedStorage< 1, 1, bool > | mRightMouseDown |
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::ll::TypedStorage< 1, 1, bool > | mPreActionDone |
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::ll::TypedStorage< 8, 8, ::BehaviorDefinition const * > | mNodeDefinition |
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::ll::TypedStorage< 8, 16, ::BehaviorTreeDefinitionPtr > | mTreeDefinition |
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::ll::TypedStorage< 8, 8, ::BehaviorNode * > | mParent |
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::ll::TypedStorage< 8, 8, ::BehaviorComponent * > | mComponent |
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::ll::TypedStorage< 8, 8, ::BehaviorData * > | mTreeData |
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::ll::TypedStorage< 4, 4, ::BehaviorStatus > | mStatus |
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◆ tick()
| virtual::BehaviorStatus UseActorNode::tick |
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::Actor & | | ) |
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◆ $vftable()
| static MCAPI void ** UseActorNode::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: