3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/controls/renderers/MinecraftUICustomRenderer.h"
7#include "mc/client/renderer/ActorShaderManager.h"
22 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::EnchantingBookModel>> mBook;
23 ::ll::TypedStorage<1, 1, bool> mPrevOpen;
24 ::ll::TypedStorage<4, 4, float> mFlip;
25 ::ll::TypedStorage<4, 4, float> mOFlip;
26 ::ll::TypedStorage<4, 4, float> mFlipT;
27 ::ll::TypedStorage<4, 4, float> mFlipA;
28 ::ll::TypedStorage<4, 4, float> mOpen;
29 ::ll::TypedStorage<4, 4, float> mOOpen;
35 virtual ~EnchantingBookRenderer() =
default;
37 virtual ::std::shared_ptr<::UICustomRenderer> clone() const ;
40 render(::MinecraftUIRenderContext& renderContext, ::IClientInstance& client, ::UIControl& owner,
int) ;
46 MCAPI ::std::shared_ptr<::UICustomRenderer> $clone() const;
48 MCAPI
void $render(::MinecraftUIRenderContext& renderContext, ::IClientInstance& client, ::UIControl& owner,
int);
Definition ActorShaderManager.h:5
Definition EnchantingBookModel.h:5
Definition EnchantingBookRenderer.h:5
static MCAPI void ** $vftableForMinecraftUICustomRenderer()
static MCAPI void ** $vftableForActorShaderManager()
Definition IClientInstance.h:5
Definition MinecraftUICustomRenderer.h:5
Definition MinecraftUIRenderContext.h:5
Definition UICustomRenderer.h:5